Blazing
Lazers

30
continues:
Hold Select, press Run at the title screen, and wait until
the phrase "Area 1" appears.
Unlimited
continues:
Enable the "30 continues" code. When the current
game ends with 30 continues remaining, press Select, Select,
then hold Select + Run until the game restarts.
16
lives, 36 bombs:
Avoid and do not shoot the Boss at the end of any odd numbered
level. After the Boss leaves, 16 lives, 36 bombs, and a double
score will be awarded.
View
ending sequence:
Hold Right and quickly tap Run at the title screen.
Mode
select:
Hold Select while tapping I, II repeatedly at the title screen.
Press Select to choose between four difficulty levels. Begin
game play by holding Run and press Select. Alternatively,
enable the Turbo switches and press I + II to start the first
part of the code.
Sound
test:
Hold Select and alternately tap Left, Right repeatedly until
"Sound 01" appears.
Area
0, 30 continues:
Enable the "Sound test" code. Press I, II, Select
twenty two times. Then, hold Select + Run until gameplay begins.
Debug
mode:
Enable the "Sound test" code. Press I, II then tap
Select repeatedly until the debug screen appears. The following
debug functions may now be enabled.
Level
select:
Enter 00 - 09 as a debug number.
Invincibility:
Enter 77 as a debug number, then press Up, Down before exiting
the debug screen.
Half
game with many satellites:
Enter 83 as a debug number.
Extra
lives, bombs, and power:
Enter the debug number for the desired level. Hold I + II
and press Start to begin game play with 10 lives and 10 bombs.
Additionally, you will continue from the previous location
instead of the previous checkpoint after losing a life.
Player's
Guide

AREA
1
The
first major encounter will be a ship of pods. Make sure your
craft speed is at maximum (use SELECT so that four marks appear
in the upper left of the screen) so that you may avoid the
bullets easier. Perfect timing while releasing one bomb will
wipe out all or most of the pods. Yet, if you want to save
your bombs, regular shooting will destroy them as well. In
area 1, when using field thunder (beam spread over a wide
area) fly near the top of the screen to wipe out enemies just
as they appear on the screen. When a capsule appears on the
screen that rotates from one weapon to another it will eventually
turn into a solid ball and drift up to the top of the screen.
Grab it and you will get another ship. Collecting one multibody
capsule gives you anotehr source to s;h;oot from that mimics
the movements of your ship. Up to two multibodies are availiable
to you and appear with a bluish tint. Additional capsules
turn the mutlibodies green and give them more power. Destroying
the TriClops can be done with the multibodies and field thunder.
Avoid being hit
so you will have the extra firepower into the next area.
AREA
2
The
best weapon is the power wave. It is important to have shields
in this level, as you will take hits. Multibodies help tremendously
here but you need shields first so you have both. The gun
pods on the bottom of the space pltaform should be taken out
first as you approach them. There is one in each corner. Homing
missles come in handy in this level too, however; make sure
you have shields. Sweep back and forth with mutlibodies to
blow away objects as they come onto the
screen. It is important to go after the gun pods on the platform
grid. Using ring blaster is an excellent defense against the
guns. The ring surround your ship absorbs the bullets and
also destroys enemy ships. You will need to collect the full
number of gels to boost the ring to high speed, but you best
defense it is your best defense in any of the levels. The
guns pods are guarded heavily, destroy the large ones first
using the field thunder. Stay close to the bottom of the screen.
When the pods are destroyed be careful here as bullts are
usually near them. The Gating Gun is easy to destroy. Use
full speed again and just take your time and avoid its fire
while shooting away. You are now clear of the platform and
heAding toward your redezvous with big borg. Use field thunder
or power wave. With at least a few gels collected, you can
hit big borg while your ship is off to one side away from
the beam when it fires. Then you will need to be directly
under the ship to fire your weapons.
AREA
3
Keep
moving in this level!! Mister twister is instant death, shoot
him on sight. Later cubes block your shots use your special
weapns. there are many gels in this level so coolect as many
possible and blast quickly. Keep the shields charged and watch
for mister twisted. Clear some more blocks. Certain objects
will not need to be hit unless the blocdx are cleared or the
objects are close. Full fire will be useful later in the gun
but be careful when too many object appear on the screen full
fire will miss some and endanger your ship. Use the full fire
against orbiting disks. Use bombs when things get nasty. Tarax
the Geat will arrive and sned out spiders. Use powerful weapons
or missles to destroy him. The field thunder (built up on
gels ) and save bombs to use against him also.
AREA
4
Best
weapon- power wave. Use the known stratgeties (shields, multibodies,
etc.) The wide pattern of the power wave helps clear objects
on the side. Keep the multibodies spread out to wipe out the
eyes that attack you.
Boss-
space prowler throws out green parasites that try to hit your
ship. Use homing missles and keep movving off to the side
so your ship will not get hit. After destroying the lower
half of space prowler, the top half must be fought. It moves
to the bottom of the screen, move to avoid it. It can be killed
quickly.
AREA
5
Best
weapon- field thunder - ignore the power wave capsules and
DO NOT get the full-fire capsules. As you proceed blow off
the tops of the pyramids(use your bombs, one or two will centralize
them all). Also destroy the fire towers immediately as they
appear by centralizing them with bombs. Use multibodies but
keep the shields up! If you miss blowing off the top of a
large pyramid you will face a myriad of missles. Either shoot
them or nuke them with bombs. The "Easter Island"
heads can be taken out with the Ring blaster. The rings absorb
the bullets and with full-fire rings they will wipe out everything
in their path as they proceed toward the top of the screen.
Go for the pyraimids for shield capsules.
Boss-Demon
Rock-has an unbeatable shield that contains a two headed dragon.
Avoid the rock. when it opens blasat the dragon! The globes
it sends after you must be avoided asthey cannot be destroyed.
AREA
6
Where
the red light flashes is where the enemy ships zip out from.
Keep your distance though, occassionly the ships zig zag or
move radically and will slam into your ship. Best weapon-
full fire and field thunder will track and destroy the spce
icebergs and enemy ships. Keep the shields charged! Boss-the
space parasite-the field thunder and full fire will trash
it in no time. Then the parasite will spilt into 3 parts The
middle part is usually the last to go. Use bombs against it.
AREA
7
Next
to Area 9, this is the most difficult level, It throws most
of area 1. beginning of the level best weapon-field thunder
and full-fire capsule. the bungo boxes have shielding and
can be destroyed only when the shield doors are open. Full
fire will wipe them out without having to get too close. Remember
that these things shoot back. there is one on each side and
others will come down from the top of the screen. Just like
in Area 1, full fire and field thunder (III) work well. A
bomb timed right waill get most of them too, but save the
bombs (aginast gun turrets )for later. Gun turrets abound
in this level - go for them first. Except for the beginning
of the level Do NOT use full fire, but use the field thunder
or power wave (II). Do not go for the mulibody instead of
building up your shields. Shields are imporant here. The lazer
cannons on the sides are best attacked if you ahve boosted
weapons, such as field thunde that blasts out of the sides
of your ship. Otherwise, do not waste your time on these guns
as they cannot hurt your ship unlewss you are directly under
them. As the game progresses you will encounter larger Pods
and a gun turret , first get the gun turret in the upper right
hand corner, then blast the pods. Now you will encounter the
armor shields that fall from the top of the screen. Learn
their pattern just move to avid and shoot at them . Make sure
that your ship speed is at full (Use the select button). Four
triangles should appear on your readout under the score in
the upper left corner.
LATTER
PART OF AREA 7
Collect
as many gels as possible. Again, use bombs on mulitple gun
turrets. When the hatches open and launch the cluster missles,
one blast at them befroe the seperate will destroy them all.
Then as the game pogressess more shielded gun turrets appear
on the sides of the screen. Take out one side and just avoid
the bullets coming from the other side of the screen. As you
near the end of the level you should have high power. The
end boss-Battle tank-best weapons-II or III. Either of these
shoot at a high angle so that you can stay off to one side
while shooting. Battle tank shoots screw lasers at you. To
get past him, the laser turrets must be destroyed and there
are two of them. It will also shoot bullets that spread out.
Move toward the top of the screen to avoid them or time your
movements to position your ship between them. After the screw
laser turrets are destroyed, battle tank will launch missles(one
or two at a time) at you- avoid or shoot them. Finally, the
tank will be highly susceptible to your shjots but at the
same time it shoots quantities of bullets at you.
AREA
8
Best
weapon- thunder field Yellow bubbles are easy to pop while
the red ones are very difficult until your weapon strength
is built up. Get only certain power gels-stay away from the
power wave; it is weak against bubbles. Built up those shields.
they take a lot of abuse from the bubbles. Blast the bubble
blowers, power capsules are nearby. Skulldor throws little
bubbles at you, which get bigger, destroy them as soon as
possible. Use the multibodies against Skulldor. When he blows
up he will attack in a new form, it will take time but keep
shooting at him and try to stay under it at all times.
AREA
9
Shoot
the ships by staing on one side of the screen. You may need
a bomb to get all of them. Shields are critical in this level,
but multibody helps alot. Big borg will appear again, use
the multibody against him. It is easy to kill him but look
how low the shields are on power. the mutlibody can be positioned
under Borg even while it shoots at you. Latter in the level
the multibody is helpful, along with the power wave. Keep
moving side to side while shooting and get the II capsule
if it appears. Gating gun is simple to wipe out. The vipers
wlll come in force, keep the shields up. Battle Tank will
appear again. One technique-try and lead it oof the screen.
Keep moving right and it will move off just keep going. Otherwise,
juse the smae techniques from area 7 to annihilate it. Two
mister twisters will come at you fast. The latter part of
this level will be tough. Use the multibody, keep it pointed
at the rear side of your ship. The space parasite is just
like before. Note that two multibodies give you a good edge..
CONCLUSION
"Blazing
Lazers" is one of the all-time classics for the original
TurboGrafx-16 systems, by far outperforming any other 2-D
shooter of its day. I can't even count the number of times
I would stop off at Toys 'R' Us to go over and play Blazing
Lazers for an hour at a time. It's an unbeliveable game, and
with the proper strategy and enough will power, this game
can be defeated with skill and enjoyment, not frusteration
and dissapointment. This is one of those games where you will
brag for years of your mastery as this must-have classic has
been a challenge to so many throughout the years.