Prologue
The
Turbo Express is no longer just a portable game system. It
has become much more. The Turbo Express has crossed the line
into the status of legends along with a select few other game
systems that were just as innovative and forward thinking
in their day, due to the Express' quality which prove to be
far superior to anything else on the market for a solid ten
years. The Turbo Express was, without a question, the most
powerful handheld system of its era, even rivaling the GameBoy
Advance in graphics, resolution, screen quality and overall
play value.
The
Introduction of the Express
The
Turbo Express was released in 1990 by NEC following the fourth
quarter '89 launch of the TurboGrafx-16. The Express was released
to the market in direct competition with Nintendo's GameBoy
(a system that was an underpowered green/grey disappointment
to say the least), and Atari's Lynx color portable game system.
The Turbo Express was undeniably remarkable for its time,
and yet to this day it still one of the most powerful handheld
systems ever crafted. The Turbo Express was not an independent
system developed to play a new line of portable but underpowered
software as had been done by the competition. Instead NEC
opted to rest the Turbo Express' laurels on its already existing
line of TurboGrafx-16 software and technology. Proving to
be an innovative concept, the Turbo Express was designed to
take advantage of the slim design of the TurboGrafx-16 HuCard
to the greatest extent, cloning the TurboGrafx-16 into its
own portable version of its self, crafting a portable console
unit that would on its own play any TurboGrafx-16 HuCard game
on the market.
The
Turbo Express Concept
It
was to be a simple yet ingenious idea. Say you were going
on a trip, and all week you had been addicted to Bonk's Adventure.
Or Alien Crush. Or Bomberman '93. Or Air Zonk. If you had
to jet off to a new destination for a summer vacation, sporting
tournament, business trip, whatever, and wanted to continue
your Turbo gaming experience that you had been so enraptured
in all week long, all you would have to do is grab your Express,
swipe your Hu Card (Turbo Chip), and you were packed and ready
to go. Slap the HuChip in the back of the Turbo Express unit,
lock the power button into place, and feel the power of the
16-Bit graphics chip roar to life in the palm of your hand.
A
Capable Portable Entertianment System
The
Turbo Express was a slimmed down TurboGrafx-16 and a TurboPad
built into a portable color television featuring an Active
Matrix TFT screen. Almost all of the amenities of the TurboGrafx-16
were carried over, including the select and run buttons, and
even the adjustment toggles for the l and ll buttons. Interestingly
enough, the Turbo Express runs at a higher MHz rate than the
standard home console version of the TurboGrafx-16. The only
draw back with the Turbo Express is its inability to link
to the Turbo CD system, and the lack of an additional controller
port. Thirdly, the Turbo Express could guzzle down 6 AA batteries
in a mere three hours or less, however the addition of Turbo
accessories such as an AC Adapter and Car Adapter allowed
for unlimited game play. NEC also made availabe the ultimate
portable accessory, the TurboVision TV Tuner, a small device
slightly larger than a big pack of gum that would attach to
the right side of the Express, transforming the system into
a full color portable television with high-resolution active
matrix TFT display. Although expensive, this added a great
value to the Turbo Express lineup.
The
Advantage
The
Turbo Express launched in New York and Los Angeles with an
MSRP of $349.99 which quickly dropped down to $249.99 for
the Christmas season of 1990. While this was more than twice
the price of Nintendo's GameBoy, the consumer was receiving
what they had paid for; a unique portable gaming experience
that would remain "modern" for well over a decade.
Coupled with the complete line of HuCard games and the TurboVision
TV Tuner, this made for some serious fun on the go. (That's
not even mentioning all of the attention stemming from the
gasps, questions and blank stares coming from the poor schlubs
sitting in the corner playing their tired little GameBoys
with their green/grey screen who have obviously never heard
of a full-color high resolution 16-Bit handheld game system
with television attachment before.)
Conclusion
The
Turbo Express continued to benefit from the growing library
of TurboGrafx-16 HuCard game titles and hung on tightly along
with the Turbo Duo though the end of the product line in the
United States, proving to be the ideal companion system to
any dedicated Turbo Duo owner. The Express sold relatively
well on its own, even among Genesis and Super Nintendo gamers
who were looking for a portable gaming system and wanted something
a little more mature than a GameBoy that screamed Pokemon
every time you turned it on. The Turbo Express did well among
this market segment who was looking for serious entertainment
consisting of mature play value in a solid, advanced gaming
product. The Japanese version of the Express, known as the
PC Engine GT, continued to sell well in Japan through the
1990's, setting the standard in portable gaming for an entire
generation of GameBoys and wanna-bes to follow. The Turbo
Express even received a starring role in the 1998 feature
film "Enemy Of The State" with Will Smith and Jon
Voight. The Turbo Express has more life left in it than any
of the original portable consoles released to the hand held
market in the first half of the 1990s, proving NEC's vision
and innovation has stood tall through the ultimate test, the
test of time.