Prologue
If
there was to be one product in the TurboGrafx line to be considered
NEC’s crowning achievement in the gaming world, the
Turbo Duo would be the one to take the crown. The Duo was
a fine system that was lightyears ahead of its time with an
innovative electronics architecture and a streamlined product
design. The Turbo Duo was to be the last TurboGrafx system
released in the United States and survived through the first
half of the 1990's, leaving an incredible mark on gaming history
that would not be realized for nearly a decade.
Dawn
of the Duo
The
dawn of the Duo era begins in the Summer of 1989 with NEC's
announcement of the Turbo CD peripheral for the TurboGrafx-16
game system. With the introduction of the TurboGrafx-16 and
PC Engine in Japan, NEC had taken a unique approach in software
interfacing, bypassing the traditional game cartridge for
a unique style of media similar in design to a credit card
commonly referred to as "HuCards" and introduced
in the United States "Turbo Chips". This HuCard
technology garnished a great deal of attention and intrigue
for the system in its early days, setting the consumer mentality
of the TurboGrafx as a unique game system utilizing innovative
state-of-the-art methodology for media interfacing. NEC capitalized
on this image by pushing the TurboGrafx-16 / PC Engine to
the next level with the development of the TurboGrafx-CD,
the first commercialized CD-Rom game peripheral marketed to
the home consumer that proved to be just a little ahead of
its time. The TurboGrafx-CD component sat in sync behind the
TurboGrafx-16 base unit, adding a massive amount of potential
to the already powerful system. A CD-Rom could hold hundreds
of times the data that could be stored on a silicon-based
cartridge, allowing the quality of gaming to increase dramatically
over a standard game cartridge based on the huge potential
for storage capacity. Ahead of their time, NEC forced the
gaming industry to accept and embrace the concept of CD-Rom
based videogames for the home, setting the stage for the CD/DVD
standard of today.
The
Genesis Situation
Fast
forward three years into the future. The PC Engine was a shining
success across the pond in Japan where the system benefited
from a 2-year head start on the Sega MegaDrive (Genesis) and
an abundance of exciting game titles, resulting in PC Engine
units being sold in the millions. However, the American story
for the TurboGrafx-16 was not quite the same as it was in
Japan. NEC had waited a good two years before porting the
PC Engine to the United States, allowing Sega to catch up
during a period that should have been NEC's lead time to introduce
the PC Engine / TurboGrafx-16 to the American home consumer
market. Failure to act swiftly coupled with advertising that
was at times lacking, along with bad word-of-mouth that "TurboGrafx-16
wasn't really 16-Bit" gave Sega the leg up on the 16-Bit
market share. NEC was also feeling the looming pressure of
Nintendo's Super Nintendo introduction. With a three strong
competitors in the American market NEC knew they had to act
if they wanted to survive. Savvy as always, NEC began working
on a new gaming system which would be able to go head-to-head
with the other consoles, condensing the Turbo gaming experience
into a singular potent and capable machine. With multiple
editions of the PC Engine having already been introduced in
Japan, it was fitting that NEC would go back to the drawing
board once again to see if they could innovate their way into
a market that was quickly growing saturated with 16-Bit game
systems, titles and mascots.
The
Launch of Turbo Duo
On
October 10th, 1992, NEC and Hudson Soft joined together in
a venture called Turbo Technologies to introduce the next
generation game system to the TurboGrafx lineage, the Turbo
Duo. The Duo was to be all that the PC Engine had grown to
be in Japan, and everything that the TurboGrafx should have
been in the United States. It was the pinnacle of advanced
gaming technology of the 1990's, all bundled into one sleek
sophisticated low-slung package that looked more at home sitting
next to a Ferrari than a Nintendo. The Turbo Duo was capable
of playing all Turbo CD and CD2 game titles through its CD-Rom
drive, as well as the existing library of standard TurboGrafx
game titles through the unique HuCard port which was concealed
under a gullwing flip-top door on the front-left of the Duo
game system. However the Turbo Duo was capable of being more
than just a TurboGrafx-16 / Turbo CD combo unit, the Duo could
play new Super CD2 game titles that had been developed to
utilize an expansive amount of additional memory and resolution
built into the Duo's core, as the Duo came pre-loaded with
the SuperSystem 3.0 card and 2 Megs of additional Ram. This
meant better graphics, higher quality sound, and a more intense
gaming experience that could not only compete with the other
16-Bit game systems, but put them to shame. NEC also offered
existing TurboGrafx-CD owners the option to upgrade their
old 16/CD system to play new Super CD2 games though the purchase
of a system upgrade card. At introduction the Duo MSRP'd at
$399.99 in New York and Los Angeles for Christmas of 1992,
but quickly dropped to $299.99 where it would remain for the
rest of its lifespan. Surprisingly, the Turbo Duo retailed
in such stores as Toys 'R' Us, Kay-Bee and Babbage’s
and came bundled with a large package of software including
Bonk's Adventure, Bonk's Revenge, Bomberman, the advanced
3-Dimensional shooter Gates Of Thunder and Ys Book I and II,
along with a Duo version of the TurboPad, RCA television connections
and power supply.
A
Niche Market Success!
In
Japan the Duo was acclaimed as the ultimate PC Engine system
and sold in numbers that rivaled that of Nintendo. The Turbo
Duo was also a niche-market success in the United States,
quickly becoming the best-selling high-end niche system. The
Duo coupled with the Turbo Express made for a wonderful gaming
experience weather at home or on the go, a gaming experience
that was well ahead of its time and still proves to be both
innovative and enjoyable to this day. However NEC was unable
to turn the tide against the Sega Genesis and Super Nintendo
in the American home consumer market as the Duo suffered from
the same stigma that had so hurt the original TurboGrafx-16
system. People were geared up for Mario and Sonic the Hedgehog,
while a lack of advertising left casual gamers clueless as
to what a Turbo Duo even was. The Duo's $299.99 price tag
also kept the system pinned into the niche market as the general
consumer population would look at the Duo and say "why
would I want to purchase a Turbo Duo when for half the price
I can get a Super Nintendo and play all the new Mario games?"
This was the stigma that kept the Duo pinned into niche market
sales, however this was also one of the Duo's key selling
points. The Duo was NOT a Nintendo, it was not a toy. The
Turbo Duo was a serious machine that catered to a select few
gamers that were looking for something more mature than a
Donkey and a Princess riding in a purple go-cart powered by
magic stars. The Duo was different. This is why the Duo was
both a failure and a success, and why you are here reading
this history review right now.
Epilogue
In
conclusion, no matter which way you choose to spin the Duo
story, the fact is when you purchased a Turbo Duo you got
real bang for the buck, receiving a highly advanced game system
for its era, featuring gameplay that put the Nintendo and
Sega systems to shame. The Duo was a masterpiece of technology
which was a fantasy to own. It was a unique system that was
unlike anything anybody else had, going against the grain
of what all the rest of the sheeple were playing with in that
day. The Duo survived with its head above water through 1993
and took a rough ride through Christmas of 1994 where by that
time NEC had begun to pull the Turbo line out of the American
market. It was possible to find Duo systems and software through
portions of 1995 in some major retail markets in America,
however by that time the majority of the remaining stock had
been snatched up by Turbo Zone
Direct, keeping the Duo alive through mail order, even
to this day. The Turbo Duo remains one of the most highly
sought-after 16-Bit collectables, often auctioning in upwards
of $350 - $450 on eBay. I seriously doubt you'll see a Genesis
go for anything close to that. (smirk)