
The
Higher Energy Video Game System
On
the morning of September 1st, 1989, America woke up to a new
way of thinking and welcomed in a new era of graphics and
game theory with the introduction of the TurboGrafx-16. Dubed
'The Higher Energy Video Game System,' the TurboGrafx-16 was
a brilliant new entry to the consumer electronics market,
featuring a revolutionary design that incorporated several
unique features such as HuCard / TurboChip technology and
the ability to expand into a CD-Rom system. The TurboGrafx-16
simply ran rings around everything Nintendo had to offer at
the time, and by Christmas of 1989 the Nintendo Entertainment
System had overstayed its welcome. NEC with the TurboGrafx-16
was out to make sure that Nintendo was promptly 'escorted
out of the party' so-to-speak. The success of the TurboGrafx-16
seemed to be all but in the bag as 1990 promised an uncanny
future for the Turbo product line, a line which spawned a
portable version of its self called Turbo Express, introduced
the first consumer CD video game peripheral, and a more powerful
TurboGrafx console called Turbo Duo which combined HuCard
and CD technology in one slim yet powerful unit. Today the
TurboGrafx-16 sits alongside its PC Engine Japanese counterpart
in the halls of video game history.