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20 Years and Still Going
Strong: The Story of the 5200
By George Reese
The year 1982
saw Ronald Reagan in the White House, Pac Man in video arcades,
'ET, the Extraterrestrial' in movie theaters, and Atari home
video games in our living rooms. Long before the Xbox and Playstation,
and three years before Nintendo was a household word Atari was
at the very top of the home videogame market, and had been for
over four years. With the introduction of the Video Computer
System in the fall of 1977, Warner Communications and
Atari had hooked the home video game market in its infancy and
reeled it in like a big game fish. Close on their heels, however,
was Mattel Electronics with its Intellivision game system, released
in 1979. Mattel had even recruited high school and college computer
programmers to brainstorm and create new games, most of which
were more detailed and involved than the simple games for the
2600 VCS. And Coleco was gearing up to release an advanced 8
bit game system, the Colecovision. Atari needed to do something
to hang onto their lead, but all they had in the works was a
10-bit system known as Atari System X, or 3200, which programmers
found too difficult to program for. That had been shelved two
years earlier.
In 1981 Atari CEO Ray Kasser directed
the engineers to quickly come up with a counter to the Intellivision.
The basic design for the new system actually originated three
years earlier in 1978. Atari had started work on a high-end
video game system with advanced integrated circuits, but an
in-house rivalry between the Home Computer Division and the
Games Division resulted in the chipset being 'frozen' for use
only in its 16k computers. Engineers such as Peter Gerard, Rob
Zydbell, Craig Asher and Industrial designer Regan Cheng reworked
the basic 400/800 computer (the most powerful home computer
of its day), developed revolutionary controllers, ported some
tried and true VCS games over, programmed an operating system
chip, and poured the whole mixture into a sleek black housing
resembling futuristic-looking Bang and Olufsen stereo components
and....Voila! Atari had their 'Intellivision Buster'.
:: Introduction of the
Atari Video System X, the 5200 ::
The new system was unveiled at
the summer 1982 Consumer Electronics Show in Chicago as the
Atari Video System X (does that name sound familiar?). By this
time the VCS had been officially retitled the Atari 2600, and
since they wanted the consumer to know the new system was 'twice
as powerful' as the model CX2600 it was christened CX5200. The
internal nickname (a tradition at Atari of naming products after
female employees) became Pam, but the 5200 almost got the nickname
Tammy after the wife of production line manager Brad Saville!
The 5200 was very nearly officially titled P.A.M. for Personal
Arcade Machine. Luckily the '5200' moniker stuck, and 'Super
System' was soon added to increase consumer excitement. Packaging
of games also saw changes to set the two product lines apart,
the 2600 receiving red-striped silver boxes and the 5200 getting
the handsome blue stripe.
Summer of 1982 saw the official
release of the Atari 5200. Despite its modest performance on
the store shelves, the 5200 was outselling its rival, the Colecovision,
by the time they stopped production. But while Colecovision
was packing the hottest new title, Donkey Kong, with its new
system Atari packaged a lukewarm title, Super Breakout with
the Super System. Initially Atari also chose not to introduce
any hot new game titles, instead releasing 5200 versions of
2600 games already on the shelves. It was months before unique
titles like Space Dungeon and QIX were released. Several third
parties came on board over the next two years to produce software
for the new system. A few games then in development continued
to be released even two years after the Super System ceased
production, notably Big Five's Bounty Bob Strikes Back and Lucasfilm/Atari's
Rescue on Fractalus and Ballblazer. The 5200 is also noted for
having an unusually high number of unreleased or unfinished
prototype games left over when production ended.
:: Innovations of the Atari 5200 ::
Atari 5200 engineers came up with
some rather clever innovations for the time. The automatic RF
switchbox was ahead of its time by switching the TV to a black
screen when the game system was off, eliminating the static
hiss between game changes. Input power to the console was channeled
through the switchbox, which activated the switching mechanism
and reduced the number of cables going to the console. The controllers
were ahead of their time, too. The CX52 joystick was Atari's
counter to Intellivision's 16 direction controller disc and
keypad combination, a very powerful argument in favor of the
Intellivision over the 2600. The CX52 went a few better, though.
It featured the START and RESET buttons on the controller, eliminating
the need to lean over and hit a switch when the game was over,
and a PAUSE button was added (the first to do so). But the real
advantage was in the speed sensitive potentiometers used to
turn up and down and side-to-side stick movements into a full
360 degrees of smooth motion. This was the first handheld video
game controller to do this, and most computer joysticks still
use this analog-to-digital method. The joystick, while designed
more for its looks and abundance of buttons than for comfort,
was a far cry from the cramped and painful to use Colecovision
controller. (Colecovision's controller, like that of Intellivision,
was an all-digital controller, offering only the same 16 directions
of motion as Intellivision).
The CX52 controllers had a few
design shortcomings though. The first rubber dust boots were
tall and would tear after a short while, and the internal flexible
circuitry would develop oxidation and cease to conduct a signal.
Worst of all it couldn't automatically center like traditional
joystick controllers (this is certainly what killed the 5200's
first official game, Asteroids). Atari engineers implored the
corporate powers not to release the system with the existing
controller, but the race to outdo Mattel's and Coleco's game
systems was on. Improvements were gradually made to the internal
parts, which helped, but the CX52 never got the important fixes
it really needed. A centering joystick and a paddle controller
were developed; neither saw production. Legend has it the engineer
who developed the CX52, Craig Asher, had never even actually
played a video game! Coleco was also releasing a slew of add-on
modules and controllers for its Colecovision, making it flexible,
expandable and very attractive to the buying public. Atari,
though short on add-ons for its new "SuperSystem"
did more then make up for it. The CX53 Trak Ball was as good
as Atari could get! Released in spring of 1983, with an optical
sensor system engineered by Dan Kramer, it was durable, sleek
looking, and the buttons didn't fail (a gold-trace circuit board
seems to have eliminated the conductivity problem, even using
the same rubber keypads as the joystick). Best of all it was
virtually arcade quality, and brought a video arcade feel to
several 5200 games, notably Centipede, Missile Command, and
Galaxian. The only drawback was its retail price: $75.00.
The only other piece of supporting
hardware for the 5200 was the CX55 VCS Cartridge Adapter. VCS
owners who had accumulated sizable game collections were reluctant
to buy a new system that wouldn't play their good old 2600 games.
Intellivision and Colecovision had already released their own
VCS adapters before Atari, so it only made sense that Atari
should do the same to boost interest in the 5200. But there
were a couple problems. The circuitry inside the adapter didn't
work properly with the original 5200 four port circuitry and
would short out the 5200 motherboard and power adapter. Additionally,
the 2600 color/bw switch was conspicuously absent, which made
some 2600 games impossible to play. Atari engineer Gary Rubio
came up with an ingenious solution that solved the four port
console problem and saved over a million dollars worth of circuit
boards; a circuit reroute that made the interface compatible.
Repair kits were issued to Atari Service Centers and Atari offered
to modify for free any unit brought in (few 5200 owners actually
did so). The motherboard was then redesigned to incorporate
the new configuration, resulting in the universal four port
- the most versatile 5200 configuration. Atari soon eliminated
No. 3 and 4 ports altogether and retooled the circuit board
and housing. This was primarily to save production costs, but
also because there were only three 5200 games that could use
four controllers at a time, Super Breakout, Tennis, and the
unreleased Asteroids. The change introduced a tiny flaw, though.
Two 5200 games would not play on the two port system, Activision's
Pitfall! and CBS's Mountain King. Even though the Colecovision
had been released months before the 5200, the Atari system held
the advantage in several areas including colors, sound, and
in this writer's opinion, the controllers. There was talk of
a computer-type keyboard for the 5200 (as well as for the 2600)
but the in-house rivalry at Atari between the Home Computer
Division and the Games Division put an end to that. A scaled
down version of the two port 5200 eliminating the controller
storage compartment and expansion port (which never saw use)
was in the works. This was to save production and shipping costs
(the 5200 was a big machine, remember?). Dubbed the 5100, it
never saw production.
:: Surviving the Crash ::
In the summer of 1983 the 'Great
Videogame Crash' was starting to manifest itself. The video
game market, already saturated with too many game systems and
tons of poor quality 2600 rip-offs, was dumping product as fast
as possible. New-in-box games were being unloaded for pennies
on the dollar, some still with rebates greater than the selling
price (one game purchased at a department store for $2.00 still
offered a $5.00 rebate - a $3.00 profit!). Software houses folded
left and right, some merged or were bought up by larger companies.
A few actually weathered the storm and are still a strong presence
in the software market today, Activision being a prime example.
That summer CEO Ray Kasser was ousted (amidst accusations of
insider trading regarding the sale of personal stocks the previous
year) and replaced in September by James Morgan. Warner Communications,
after posting a year-end loss of $536 million, was ready to
dump video games and Atari in general, and decided that the
5200 would cease production. The last units rolled off the assembly
line in spring of 1984.
Atari's newest game system, the
7800 ProSystem, had been developed in April of that same year,
and 5,000 units produced at Atari's San Antonio, Texas plant
(the rare expansion port model) but shelved after Warner sold
Atari to Commodore computers founder Jack Tramiel and sons.
Tramiel wanted to make Atari a home computers-only company and
get rid of anything resembling a video game system. The end
of Atari as we knew it began at a press conference in July with
a swipe of Jack Tramiel's hand and a 7800 console hitting the
floor. But Atari had missed the opportunity of the decade. Atari
and Japan's Nintendo had already begun negotiations in summer
of 1983 to bring Nintendo's Famicom game system to the U.S.
Just when the contract was to be inked Warner gave Ray Kassar
the boot and the deal was dropped by Atari, so Nintendo began
plans to sell the Famicom themselves as the Nintendo Entertainment
System. When Nintendo's NES revived the market in 1985 Atari,
the former video game leader, scrambled for a product to compete
with. They pulled the warehoused 7800s out of mothballs and
started production again. The venerable 2600 also saw renewed
production as the 2600Jr. New software was released for both
7800 and 2600 systems, and the 5200 even saw a few new games
released in 1985/86. Bill Hogue's sequel to Miner 2049er, Bounty
Bob Strikes Back, had been finished and was released barely
in time to hit a limited market. Atari's Gremlins, based on
the 1984 movie, came out in 1986. Two games developed by Lucasfilms/Atari
were released, Ballblazer and Rescue on Fractalus. Both of these
were graphics and sound showcases for the Super System, and
had they been released a couple years earlier (along with some
of the more spectacular prototypes like Xari Arena and Super
Pac Man) the 5200 might have gotten a second wind. But the Super
System was the first of the classic systems to go, an evolutionary
'dead end' in Atari's history.
The much loved 5200 Super System
has maintained a small but fiercely loyal following in the years
since 1984. Video game sellers continued to sell 5200 software
through the 80's and early 90's, and with the advent of the
Internet the 5200 has found a whole new generation of devotees.
Ebay and other online auction sites are some of the strongest
forces in bringing the 5200 back into the limelight. People
looking to recapture their youth and show their own kids 'those
great old Atari games' are paying huge sums for games and hardware
once resigned to the trash heap. Games bought new in 1985 for
$2.00 to $10.00 are selling at auction for hundreds of dollars
(I'm glad I don't throw things away!). And the huge library
of 5200 prototype games left behind are being made available
over the Internet to download and play on home computers using
emulator programs. Some are even making their own EPROM carts
to play on actual 5200 consoles. Many of these unreleased games
are the best ever made for the 5200. There are even a half dozen
new games in production as of this writing. Programmers who
were kids when the Super System was released are writing new
5200 game code, ensuring at least a couple more years of interest
in the 5200.
Numerous Internet web pages dedicated to the classic systems
and games have sprung up in the last few years, notably the
Atari Historical Society, Atariage, and the Atari Gaming Headquarters.
These sites are maintained by loyal video game aficionados and
collectors, and are a wealth of information for anyone looking
for game instructions, rarity of an individual game, or bulletin
boards to exchange information. Countless sites also boast personal
game collections and offers of trade. Classic gaming conventions
throughout the year and across the country help to keep alive
and promote the preservation of PAM and her sisters Stella and
Maria (2600 and 7800, respectively), as well as other vintage
video game systems.
:: 20 Years and Still Going Strong... ::
This year, 2002, marks the 20th
anniversary of the Atari 5200, and the 25th year of the 2600
VCS. In this age of frighteningly realistic computer graphics
and constantly changing hardware it's hard to believe an electronic
toy two decades old still has us enchanted with its relatively
primitive graphics and monaural sound. So when will the 5200
fade away for good? When folks like us who love the Super System
no longer grip a CX52 controller in our hands, press the START
button, and guide a dot-gobbling little yellow head through
magical blue mazes to catch video ghosts named Inky, Pinky,
Blinky, and Sue.
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