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"If there were one game system
that should have been called "Genesis" it should have
been the Atari 2600..." stated a well-known videogame publication
in a 1995 article on the history of home gaming. "...The
[Atari 2600] Video Computer System was truly the dawn of civiliation
for the home videogame market." continued the publication.
And they have a very good point. The Atari 2600 Video Computer
System was truly the first "modern" home video game
system to make it to market. In fact, they created the home
gaming market. Period. While it's true that other early videogame
creations had found their way under the family TV in the past
(such as Atari's PONG or Magnavox's Odyssey) they were merely
stand alone units with a few variations of PONG-like games pre-programmed
into the self-contained unit, and generally featured hard-wired
controllers that usually consisted of paddle knobs on the front
or top of the game unit. However, with the advent of the Atari
2600, the idea of interchangable cartridges and more advanced
gaming ideas came into play. This was the first recognisable
modern game system created. This was the legend known as the
Atari 2600.
:: Creation ::
The Atari 2600 truly first got
its start in 1972, when two key factors came into play. The
first of which was the creation of the Magnavox Odyssey, the
brainchild of Ralph Baer who is easily considered to be the
father of videogames. The Odyssey was the first home console
unit, albeit not cartridge based and lacking a CPU, relying
on descrete transistor circuitry for its power. The Odyssey
was merely a self-contained unit which could play a small selection
of paddle games, including tennis and hockey. In essence, this
was the first game which could be played on a television set.The
second factor which came into play in 1972 was Nolan Bushnell's
creation of PONG, which first started as an arcade unit, and
then came later in multiple home versions, most of which were
sold through Sears Roebuck & Company. Most importantly however,
PONG caused Nolan Bushnell to start Atari.
:: Development ::
The Video Computer System was
'born' in Grass Valley, California in 1975. The idea was hatched,
and further development of the game console was done at the
Sunnyvale, California facility. The Video Computer System was
initially finished, boxed, and ready to ship out of the Sunnyvale
facility by the bicentennial in the summer of 1976. However,
the Video Computer System was delayed for release due to a clause
in a legal settlement between Atari and Magnavox over Atari's
release of PONG in 1972. (Magnavox claimed that Bushnell got
the idea for PONG from Ralph Baer's Magnavox Odyssey system,
thus stealing intelictual property) Magnavox would own the rights
to anything Atari was to produce within a one-year period, Bushnell
made the descision for Atari to sit on the Video Computer System
until the one-year period had elapsed, so that Magnavox would
not recieve control and royalties over the game system and its
components. Atari formally released their new product to the
public via Sears, Toys 'R' Us, and Kay-Bee Toys as the $199.95
dollar "Atari Video Computer System" in the fall of
1977. The system was rolled out with ten initial titles which
utilized both joystick and paddle controllers, including Warlords
and the pack-in game Combat.
The Atari model 2600 was based
for the most part on existing Atari technology which could be
found in basic home PONG units which Atari had already been
producing. (Even the classic one button 2600 joysticks had been
brought over from earlier Atari self-contained systems) The
very first iteration of the VCS was merely a multipurpose game
console chasis that carried a single programable motherboard
which would have its games installed into a rom slot internally.
This design was soon overlooked in favor of taking the same
concept but making the rom slot externally accessable to game
players. Instead of having roms installed internally, Atari
would market "Video Game Programs" which would consist
of a rom, self-contained within a plastic cartridge which was
to be plugged into the exposed rom slot at the top of the game
system. Consumers who were to purchase the new Video Computer
System would be able to choose from ten "Video Game Programs"
which would be marketed along side the system its self. Originally,
Atari had only planned on making a mere ten games available
for the Video Computer System, as it was originally designed
to be more of a PONG home unit which would play simple games
such as Warlords and Combat, with the advantage over the older
PONG units being that it was programable to play a variety of
games via the new 'Video Game Programs' offering a better selection
of game play. However, when the engineers incorporated the exposed
rom slot into the design of the Video Computer System, they
had inadvertantly created a hidden potential in the 2600 which
would turn out to be absolutely quintessential to the fly-away
success of the system in the future. Game developers soon discovered
the true capabilities of the Video Computer System's hardware,
and took advantage of the exposed rom slot, creating games which
far exceeded the expectations of the 2600, and going beyond
the limit of what the system was initially designed to do. "The
1980 release of Space Invaders on the VCS is what really changed
things for Atari." says Atari 7800.com alumni Jon Dyer.
"It was the first liscensed title to come straight out
of the arcade. Once people caught on that they could play popular
arcade games in the comfort of their own living room with Atari,
sales for the 2600 shot off sky-high. This snowballed as more
arcade hits crossed over to cartridges on the VCS."
:: Success ::
The guys at Atari soon caught
on to the notion of translating popular arcade games over to
the Video Computer system for play at home. After the success
of Space Invaders, the Atari VCS really took off in sales. Atari
soon realized the potential of their creation, and in response
the Atari engineers began to program better games with superior
graphics, create home versions of popular arcade games such
as Missile Command and Asteroids, and develop new games for
the Video Computer System that were more challenging and fun
to play, such as Yar's Revenge and Star Raiders. With this combination
of solid hardware, fun and challenging software, and a variety
of accessories, the 2600 was bound for success.
:: Education ::
The Video Computer System was
truly catching on with the public. Every kid wanted an Atari,
and many parents for the most part saw it as an opportunity
to both bring a new educational tool into the home, as well
as bring in something which was fun for the whole family to
gather together around and play. Atari had many educational
titles to choose from as well, which was a benefitial advantage
of the Video Computer System in many parents minds. "One
of my big dissapointments was that I felt that the technology
we were developing was going to fundamentally revolutionize
education, because I felt that it was such a powerful and inexpensive
communications medium that [when] applied to the job of learning
there could be some really powerful strides. I still feel that."
said Atari founder Nolan Bushnell in a recent interview. Bushnell
obviously had education in mind when developing game programs
and accessories for the Video Computer System. In the early
days of the VCS, Atari had a small line of educational game
cartridges which were available to help elementary-school-aged
children with spelling, reading, and mathematics. Games such
as "Math Grand-Prix" and the later Sesame Street line
of children's educational games such as Alphabeam with Ernie
attempted to make learning fun, which is something that has
always been very difficult to do. Atari was ahead of their time
in this aspect, as educational games were almost non-existant
throughout the Nintendo and Sega days. Only recently have we
begun to see educational games pop up on children's systems
such as GameBoy Color and PC.
:: Competition ::
The Atari 2600 VCS was never without
its share of competitors. When the Video Computer System was
first released, it had competition comming from both sides with
the Bally Astrocade and Fairchild Channel-F, however Atari provided
a far superior system with the VCS with a full line of games
that were for the most part much better than those offered by
both Bally and Fairchild. However in 1979, Mattel's electronics
division released their "Intellivision" home game
system which was arguably superior to the VCS in technology.
Although the Intellivision offered slightly better graphics,
and a 12-button keypad controller with 16-way directional disc
pad as opposed to the 2600's one-button joystick, the Intellivision
was lacking what people wanted most... games. Atari had won
the hearts of gamers everywhere with the release of classic
arcade games like Space Invaders and other quality games on
the 2600. This was something Intellivision was lacking, and
it hurt them dearly.
Atari soon felt the true pressure
of competition in 1982 with the release of the ColecoVision
home game system. The ColecoVision offered far superior graphics
to the Atari Video Computer System (which was already five years
old at this time) as well as new games which were hot at the
time which Atari lacked. Games such as Donkey Kong brought gamers
over to the ColecoVision, and the fact that Coleco offered Atari
compatability didn't help matters much. But Atari had their
own tricks up their sleeve. Way back in 1978, just a year after
the introduction of the Video Computer System, Atari had begun
work on their next generation chipset, which was ready to roll
just in time for the battle against Colecovision. The new system
was to be called the Atari 5200, after its model number (which
meant that it had twice the power of the 2600). This new system
would be the new flagship system from Atari, however they would
continue to support the Video Computer System as well. The Video
Computer System underwent a slight redesign and was formally
recrissened the Atari 2600 Video Computer System to go along
with the new numerical system used with the new Atari 5200 SuperSystem.
:: Survival ::
As the Atari 5200 fought its own
battle with the ColecoVision, the Atari 2600 continued to be
a top-seller. Infact it outlasted the 5200 flagship system its
self. The 2600 continued to be a hit with dedicated VCS gamers
who enjoyed the challenging game play of simple fun games. It
was also a popular "hand-me-down" system for kids
who often inherited the system from their older siblings as
they moved on to newer systems. The Atari 2600 is still undeniably
the most popular home video game system ever sold, and Atari
knew this very well during the mid 1980s and on into the dawn
of the 1990s. In 1984, Atari had planned on replacing the 5200
SuperSystem with their ultimate creation, the Atari 7800 ProSystem,
which was based fully on the original Atari 2600 Video Computer
System. The 7800 was in essence, the decade-long evolution of
the 2600, offering both new arcade-quality games which were
fun to play, as well as reverse-compatiblity with all Atari
2600 games and accessories. ( This philosophy is much like the
current philosophy of the PlayStation 2, offering both state-of-the-art
gameplay as well as backwards compatability with existing PSOne
technology) Through the new Atari 7800 ProSystem, the heart
of the 2600 lived on. However Atari was not about to dump the
2600 in favor for the new system at all. Atari had developed
along side the 7800, a new compact 2600 system which was handsome
and exciting. Just slightly bigger than a VHS video cassette,
the 2600jr would sell for under fifty dollars and be targeted
towards the entry-level game player. The release of the 7800
ProSystem and 2600 junior were delayed by two years due to the
sale of Atari to the incompetant Tramiel family. This delay
hurt Atari deeply, as Nintendo was allowed to gobble up much
of the video game business in the meantime.
:: The End of the Line ::
The Atari 2600 Video Computer
System was ultimately the true pioneer of the home gaming industry.
Not only did they create the industry with the Atari 2600, but
they dominated it as well, producing millions upon millions
of Atari 2600 units, making the 2600 the best selling game system
in history, even outhanding the Nintendo Entertainment System
in total sales.
The 2600 recieved a boost of support
from Atari during the late 1980s, which continued to release
new titles for the 2600 VCS through 1990. It wasn't until the
spring of 1992 when stores such as Kay-Bee, Toys 'R' Us, and
yes, even Sears, began to liquidate their stock of Atari 2600
games and accessories. Sears even offered brand new 2600 games
at a mere penny a piece should you purchase the now $39.99 2600
junior system. Ironically, brand new games for the Atari 2600
could be found fairly easily almost seventeen years after its
initial introduction at Kay-Bee toy stores as late as 1994,
albeit scattered in the clearance aisle.
The Atari 2600 continues
today to be one of the most loved and celebrated game systems
of all time. The enthusiasm behind the 2600 remains great, with
such sites as The Atari Historical Society and The Atari Gaming
Headquarters promoting the system on line to enthusiasts everywhere.
New home brew titles are even still being developed and released
by avid fans today. The Atari 2600 truly was, and still is,
a remarkable game system. |
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