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7800 GAME
HISTORY
THE GAMES, THE PROTOTYPES, THE HISTORY THAT COULD HAVE
BEEN
The History of the Atari 7800 ProSystem
Line of Home Gaming Software
The Atari 7800 library of software
ultimately began development in response to Atari's new competition
stemming from Mattel, Coleco, Nintendo and Tyco, all of which
were breathing down Atari's corporate neck. The original concept
to replace the 2600 was a new home gaming system which would
offer crisp new graphics, sound and gameplay, but would remain
100% backwards compatible with all pre-existing 2600 software
and peripherals. Atari scraped this idea however, opting to
take a shortcut by slimming down the existing 400/800 Atari
Computer technology to fit into a game system. This computer-based
game system ultimately became the Atari 5200, released in 1982.
A year and a half later, after
the public's lukewarm response to the 5200, Atari went back
to the drawing boards. They took a look once again at the original
concept for the 5200, which called for"out-of-the-box"
reverse compatibility with the 2600, inspiring graphics and
sound, and simple responsive game control. The public's main
complaints about the 5200 stemmed from the confusion between
the 5200 and 2600 software, as they were incompatible with each
other, as well as from the complicated and cumbersome joysticks
packaged with the 5200. The public was frustrated, confused,
and downright fed up with the video game industry. Atari had
to right the ship before it sank.
Atari began development on model
3600, the project which would eventually evolve into the Atari
7800 ProSystem. Atari started work on this project from a "Square
One" approach, letting go the fat of the land and focusing
on the essentials. If the 2600 was the "Model T" of
video game systems, the 5200 would have been the "57 Cadillac"
with the huge fins and all the flamboyant gaudy works. Atari
was out to make this new system a sleek and slender exotic sports
car. As stated before, one of the main design criteria was that
the new system remain fully compatible with all existing 2600
technology. This was not a negotiable issue with the powers
that be, and the engineering division would have to build a
completely new system around the soul of the original 2600 VCS.
This meant that the new game system would have to utilize software
which was housed in cartridges, identical to those of the 2600,
which was now nearly eight years old.
Atari's solution was rather
genius. The 7800's cartridge bay would be nearly identical to
that of the 2600, with the exception of two extra notches on
each side of the cartridge input slot inside the cartridge bay.
If you were to insert a 2600 cartridge, the primary contacts
in the center of the cartridge would slide into place, and the
system would recognize the game as a 2600 series cartridge,
and allow the game to be played in 2600 mode. Should a game
cartridge be inserted that was designed specifically for the
7800 system, the machine would kick into high-gear with the
newly designed Maria graphics chip, and play the game in 7800
mode. 7800 cartridges had four extra contacts on the game boards,
two on each side which were located on two small notches which
were off to the side of the original 2600 contacts. With the
system operating in 7800 mode, graphics were much sharper, animation
was much more advanced, and sound was state-of-the-art.
The first games to be written
for the new system were the true arcade staples of the past,
which would be translated to a home system which, for the first
time, could allow these games to be played with true-to-arcade
graphics and sound in someone's home living room. These first
titles, affectionately known as "The Fabulous Eleven"
were developed inside of Atari, and consisted of Centipede (CX7801),
Asteroids (CX7802), Dig Dug (CX7803), Food Fight (CX7804), Galaga
(CX7805), Joust (CX7806), Ms. Pac-Man (CX7807), Pole Position
II (CX7808), Robotron: 2084 (CX7809), Xevious (CX7810), and
Desert Falcon (CX7811). In addition to these titles, Lucasfilm
Games was developing two more titles for the 7800, Ballblazer
(CX7815) and the never released Rescue on Fractalus (CX7816).
These games were to be ready for the 7800's release in 1984.
One month after Atari released
the 7800 to the public, Warner Communications sold off the controlling
interest in Atari to a gentleman by the name of Jack Tramiel,
founder of Commodore. Tramiel wanted to turn Atari into a computer
company and had no interest what-so-ever in selling video games...
at least not at that time. A mere 45 days after the 7800 saw
the light of day, support was dropped and all software development
and production was shelved until 1986, when Tramiel saw the
potential to compete against Sega and Nintendo, who had revived
the sluggish home gaming industry. Even after Tramiel decided
to revive the 7800 project, many developments remained candled,
regardless of their progress. Of these scrapped developments
were the developing titles which had not been completed by the
summer of 1984 including Lucasfilm Game's Rescue on Fractalus,
Electronic Arts' Sky Fox, and Atari in house developments such
as the Atari 7800 High Score Cartridge (released in 2000 by
RetroEngineering) the Atari 7800 Keyboard Computer and all related
computer software, and the Atari 7800 LaserDisc system which
was being discussed in 1984 at the time of the buyout.
The life of the 7800 was just
beginning however, and there were many great titles on the way.
Many of the titles to be released during the primary portion
of the 7800's life span were those titles which were not available
on Nintendo or Sega, titles which were most likely to be arcade
hits or good titles on home computer systems. Games such as
One-on-One Basketball featuring Larry Bird and Julius "Dr.
J" Erving, Winter Games, Summer Games, Impossible Mission,
Choplifter! and Karateka were released in 1986 and 1987 and
became very popular titles on the 7800 among fans. This highlights
the 7800's emphasis in a mixed library of both smash hit arcade
classics, and well-known computer platform titles.
Some of the most notable titles
in the 7800's video game library came in the later days of the
systems life, from 1989 through 1992. Many of the games released
during this time period were quirky yet loveable to say the
least. The most well known example of this "quirkiness"
is the title Ninja Golf, a game in which a Ninja must battle
nefarious enemies using Chineese stars and other Ninja weapons,
while trying to hit a hole-in-one. This may sound like an odd
concept, but it made for a very enjoyable and unique game to
add to your collection. Other quickly games of this time period
included Tower Toppler, Super Skateboardin', Crack 'ed, Scrapyard
Dog, Fatal Run, Jinks, and Midnight Mutants, a very elaborate
adventure style game in which you walk about a creepy old mansion,
with Grampa from the hit 60's tv series "The Munsters"
guiding you along your journey. Most of these games tend to
be rarer finds when compared to the earlier 7800 titles of the
mid 1980's as many gamers had "gone Nintendo" by the
time these titles were released. Their rarity, combined with
their quirkiness and loveability make these titles great collectibles
and even better players for the 7800 system.
Midnight Mutants also happened
to be the last game developed by Atari to be released in the
United States for play on the 7800 ProSystem. A few other titles
were still in development throughout the early 1990's, but very
few ever saw the light of day, and even if so, that light was
in Western Europe or a decade later when Atari vendors and homebrewers
released these last titles. While the Atari 7800 may never have
given us a plethora of game titles, and never have gained the
popularity of the Nintendo or Sega systems, the Atari 7800 ProSystem
library of video games is one of the most charming and enjoyable
to collect for.
The
Official Roster of Atari 7800 ProSystem Home Gaming Software
Vaporware on the Atari 7800 is as mysterious as they come, with
many titles acting like mirages, hearing that they exist, yet
never being able to get full confirmation. Over the years a
few titles such as GATO, Plutos, Klax, and Missing In Action
have surfaced through various sources including Digital Press
at the Classic Gaming Expo.
So why is it that there are
very few known prototypes for the 7800 as opposed to the other
Atari systems? Why is so much vaporware just that... vapor?
There are a few reasons actually. For one, the 7800 spent most
of its life with Atari under Tramiel ownership, not Warner.
The Tramiels did things much differently than Warner. Many 7800
titles were not developed in-house but sourced out to third
parties, so there is no in-house salvage of these titles. Secondly,
the Tramiels had a bad habit of trying to screw developers out
of money after they had developed a title, refusing to pay for
their contracted fee. Many times the developers would simply
scrap their work completely once they came to the realization
that they were not going to be paid. Basically, many developing
titles were deleted for lack of payment. Titles such as Sky
Fox fell to this fate.
A third reason which was commonly
the cause for the demise is the dismissive attitude the Tramiels
had towards new game concepts. It is reported that the reason
Midnight Magic was never completed on the 7800 was that Gary
Tramiel felt that the game was available on the 2600 already,
thus it was playable on the 7800. It is also said that he considered
Jinks to be "the pinball game" on the 7800. Other
unreleased titles involving basketball, motorcycles, and other
such otherwise-exciting concepts were ditched because the Tramiels
saw these as games that had "already been done." Could
you imagine if Nintendo had never made another Mario game after
1985?
To make matters worse, titles
developed at Atari Coin-Op were released on the Nintendo Entertainment
System under the Tengen label, as Tramiel saw that he could
make more money in numbers selling cartridges on the Nintendo
system than he could strengthening his own. Titles such as Tetris,
Paperboy, Marble Madness, and Road Blasters quickly became staples
in the Nintendo lineup, never seeing the light of day on the
7800, even though they were well known Atari titles in the arcades.
Listed below is a list of all
titles which were slated for development for the 7800 series
systems. Barely two-thirds of these titles ever made it to toy
store shelves. To say that finding out what titles were actually
released is easy is more than an understatement. However, this
is certainly not the case when it comes to titles in development
which never saw the light of day. As a long-time 7800 fanatic,
I have spent countless years researching and attaining as much
information as possible with regards to what was in development
for the 7800, what was finished, and what didn't make it past
the concept stages. All of the information listed in the databases
below is as accurate as possible and historically grounded.
All of the titles listed as "confirmed" or "likely
titles" are posted as such based upon official Atari press
releases, Atari in-house communiques, advertisements, packaging,
posters, recently discovered artwork, and the reliable testimony
of former Atari employees and vendors. There may be a few errors
along the way, especially among the CX-78 designations, but
vaporware information is sketchy at best at times, so piecing
together the history from multiple sources can be a real tricky
task.
ATARI CORPORATION
CX |
GAME TITLE |
RELEASE DATE |
CX7801 |
CENTIPEDE |
1984/86 |
CX7802 |
ASTEROIDS |
1984/86 |
CX7803 |
DIG DUG |
1984/86 |
CX7804 |
FOOD FIGHT |
1984/86 |
CX7805 |
GALAGA |
1984/86 |
CX7806 |
JOUST |
1984/86 |
CX7807 |
MS. PAC-MAN |
1984/86 |
CX7808 |
POLE POSITION II |
1984/86 |
CX7809 |
ROBOTRON: 2084 |
1984/86 |
CX7810 |
XEVIOUS |
1984/86 |
CX7811 |
DESERT FALCON |
1984/86 |
CX7812 |
GREMLINS |
NR |
CX7813 |
JR. PAC-MAN |
NR |
CX7814 |
TRACK & FIELD |
NR |
CX7815 |
BALLBLAZER |
1984/86 |
CX7816 |
RESCUE ON FRACTALUS |
NR |
CX7817 |
CRYSTAL CASTLES |
NR |
CX7818 |
BENTLEY BEAR IN Q*BERT |
NR |
CX7819 |
ELEVATOR ACTION |
NR |
CX7820 |
THE EIDILON |
NR |
CX7821 |
CHOPLIFTER! |
1987 |
CX7822 |
KARATEKA |
1987 |
CX7823 |
TOUCHDOWN FOOTBALL |
1987 |
CX7824 |
ONE-on-ONE BASKETBALL |
1987 |
CX7825 |
SKY FOX |
NR |
CX7826 |
SUMMER GAMES |
1987 |
CX7827 |
GATO |
NR |
CX7828 |
SUPER HUEY UH-IX |
1988 |
CX7829 |
HAT TRICK |
1987 |
CX7830 |
SARGE |
NR |
CX7831 |
WINTER GAMES |
1987 |
CX7832 |
IMPOSSIBLE MISSION |
1987 |
CX7833 |
LODE RUNNER |
NR |
CX7834 |
REALSPORTS BASEBALL |
1988 |
CX7835 |
HARDBALL! |
NR |
CX7836 |
CRACK 'ED |
1988 |
CX7837 |
DARK CHAMBERS |
1988 |
CX7838 |
COMMANDO |
1989 |
CX7839 |
PLUTOS |
NR |
CX7840 |
BLUE MAX |
NR |
CX784? |
SIRIUS |
NR |
CX7842 |
NECROMANCER |
NR |
CX7843 |
--- |
NR |
CX7844 |
CROSSBOW |
1988 |
CX7845 |
F-15 STRIKE EAGLE |
NR |
CX7846 |
ACE OF ACES |
1988 |
CX7847 |
MEAN 18 ULTIMATE
GOLF |
1989 |
CX7848 |
DONKEY KONG |
1988 |
CX7849 |
DONKEY KONG JUNIOR |
1988 |
CX7850 |
MARIO BROS. |
1988 |
CX7851 |
FIGHT NIGHT |
1988 |
CX7852 |
MOTOR PSYCHO |
1990 |
CX7853 |
OFF THE WALL |
NR |
CX7854 |
FATAL RUN |
1990 |
CX7855 |
ALIEN BRIGADE |
1990 |
CX7856 |
TOWER TOPPLER |
1988 |
CX7857 |
JINKS |
1989 |
CX7858 |
XENOPHOBE |
1989 |
CX7859 |
BARNYARD BLASTER |
1988 |
CX7860 |
MARBLE MADNESS |
NR |
CX7861 |
PAPER BOY |
NR |
CX7862 |
IKARI WARRIORS |
1990 |
CX7863 |
MAT MANIA CHALLENGE |
1990 |
CX7864 |
TOOBIN' * |
NR |
CX7865 |
--- |
NR |
CX7866 |
--- |
NR |
CX7867 |
--- |
NR |
CX7868 |
PLANET SMASHERS |
1990 |
CX7869 |
SENTINEL |
1991 |
CX7870 |
NINJA GOLF |
1990 |
CX7871 |
MIDNIGHT MAGIC |
NR |
CX7872 |
--- |
NR |
CX7873 |
GAUNTLET |
NR |
CX7874 |
ELECTROCOP |
NR |
CX7875 |
MELTDOWN |
1990 |
CX7876 |
--- |
NR |
CX7877 |
--- |
NR |
CX7878 |
--- |
NR |
CX7879 |
SCRAPYARD DOG |
1990 |
CX7880 |
BASKETBRAWL |
1990 |
CX7881 |
--- |
NR |
CX7882 |
--- |
NR |
CX7883 |
--- |
NR |
CX7884 |
--- |
NR |
CX7885 |
--- |
NR |
CX7886 |
--- |
NR |
CX7887 |
CHIP'S CHALLENGE |
NR |
CX7888 |
KLAX |
NR - 2002 |
CX7889 |
MIDNIGHT MUTANTS |
1990 |
CX7890 |
RAMPART |
NR |
CX7891 |
PIT FIGHTER |
NR - 2002 |
CX7892 |
CALIFORNIA GAMES |
NR |
CX7893 |
TOKI |
NR |
ACTIVISION / ABSOLUTE
CODE |
GAME TITLE |
RELEASE DATE |
AM-049-03 |
RAMPAGE |
1989 |
AM-050-04
|
DOUBLE DRAGON |
1989 |
AM-039-04 |
KUNG FU MASTER |
1989 |
AV-041-04 |
TITLE MATCH PRO WRESTLING |
1989 |
AP-044-04 |
F-18 HORNET |
1988 |
AV-045-04 |
PETE ROSE BASEBALL |
1989 |
AV-046-04 |
TOMCAT F-14 |
1989 |
AV-047-04
|
SUPER SKATEBOARDIN' |
1988 |
AM-049-0X |
GHOSTBUSTERS |
NR |
AM-049-0X |
RIVER RAID 2 |
NR |
FROGGO GAMES
CODE |
GAME TITLE |
RELEASE DATE |
FG 2001 |
WATER SKI |
1988 |
FG 2002
|
TANK COMMAND |
1988 |
FG 2003 |
NIGHT OF THE NINJA |
NR |
FG 2004 |
SCORPION SQUAD |
NR |
FG 2005 |
PYROMANIA |
MFD., NO SHIP |
FG 2006 |
UFO |
NR |
FG 2007 |
SCRAPPER STORY |
NR |
TELEGAMES
CODE |
GAME TITLE |
RELEASE DATE |
--- |
QUEST FOR QINTANA
ROO |
NR |
ATARI 7800 COMPUTER KEYBOARD
SOFTWARE DEVELOPMENTS
CODE2 |
GAME TITLE |
RELEASE DATE |
CX7901 |
7800 BASIC PROGRAMMING |
NR |
CX7902 |
ATARI VIDEO WRITER |
NR |
CX7903 |
STARBRIDGE TYPING
TUTOR |
NR |
CX7904 |
ATARILAB |
NR |
CX7905 |
ATARI TERMINAL MODEM |
NR |
UNCONFIRMED BUT LIKELY
ATARI DEVELOPMENTS
CODE |
GAME TITLE |
RELEASE DATE |
CX78XX |
MOON PATROL |
NR |
CX78XX |
PAC-MAN |
NR |
CX78XX |
STARGATE |
NR |
CX78XX |
HOBOGOBLIN |
NR |
CX78XX |
THE LAST STARFIGHTER |
NR |
CX78XX |
TURRICAN |
NR |
CX78XX |
FINAL LAP |
NR |
CX78XX |
NECROMANCER |
NR |
CX78XX |
PEASANT KING |
NR |
CX78XX |
PEEK -A- BOO |
NR |
CX78XX |
STEEL TALONS |
NR |
CX78XX |
CHRONOS RIFT |
NR |
CX78XX |
FINAL LEGACY |
NR |
CX78XX |
ARCHON |
NR |
CX78XX |
NEBULUS |
NR |
CX78XX |
DOUBLE DUNK |
NR |
CX78XX |
ATARI TEAM WRESTLING |
NR |
CX78XX |
MOTOR RODEO |
NR |
CX78XX |
CRIME BUSTER |
NR |
CX78XX |
IMPOSSIBLE MISSION 2 |
NR |
CX78XX |
MIDI MAZE |
NR |
CX78XX |
DEMOLITION DERBY |
NR |
CX78XX |
S.T.U.N. RUNNER |
NR |
CX78XX |
GATES OF ZENDOCON |
NR |
CX78XX |
BLUE LIGHTENING |
NR |
DEBUNKED AS RUMORED SOFTWARE
DEVELOPMENTS - NON EXISTANT
CODE |
GAME TITLE |
RELEASE DATE |
CX78XX |
ROADBLASTERS |
NR |
CX78XX |
ROAD RIOT 4WD |
NR |
CX78XX |
SUPER MARIO BROS. |
NR |
CX78XX |
DIRTY LARRY |
NR |
CX78XX |
TODD'S ADV. IN SLIME
WORLD |
NR |
- NOTES -
* Previous working titles "Water
Rage " & "White Water Madness" until Tengen
license was attained.
2 Designation based off of 79XX roster
order.
- Hoop Wars was the working title for Basketbrawl.
- Peasant King may very well have been the working title for
Off The Wall.
- 3-D Asteroids was the original concept for Asteroids.
- Asteroids Deluxe was the working title for Asteroids.
- Crack 'ed was intended to be used with the Atari Light Gun.
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