.




 

The following document is an Atari In-House Interoffice Memo dated June 14, 1983. This is a very significant piece of video game history, which documents the ongoing's between Nintendo and Atari during the summer of 1983, when Nintendo was trying to shop their new game machine around to Atari, for distribution in North America. At this point in time, Nintendo was not a household name in America, however Atari was. Nintendo did not feel as if they could make it on their own in the United States, and Nintendo felt that the best way to promote their new "Family Computer" Famicom game system would be under the Atari banner.

It is important to note the timeframe and point of reference throughout this memorandum as names, terms, and concepts were being thrown around. At the point in which this document was drafted, Ray Kassar was still heading up Atari under Warner Communications. When the memorandum refers to the "Atari 3600" it is really speaking of what would eventually become the Atari 7800 video game system. The 3600 was the working title of the newly developing game system at Atari. This memo essentially documents the process of deciding if the 7800 system, which was to be the system to answer all of challenges placed up against Atari at the time, should be based off of the new Maria chip technology, or if it should be based off of the Nintendo system. The document speaks of an "attempt to fit the Nintendo machine into the 2100 plastic." The 2100 system was merely a prototype of a shrunk down 2600, which was later released as the Atari 2600 Junior. Had the Nintendo deal gone through, the machine would have most liley been released looking nearly identical to what we know today as the 2600 Junior.

It is interesting to notice that, even when Nintendo was the lesser company, they still carried the classic Nintendo arrogance when dealing with Atari. Nintendo was well known to make demands of exclusivity with their developers during the life of the NES.

 

INTEROFFICE MEMO

TO: John De Santis
CC:. Dave Stubben, Jeff Heimbuck, John Cavalier

FROM: Don Teiser

DATE: 6.14.83

SUBJECT: The Nintendo Situation

As we discussed with Dave Stubben yesterday, I am to remove myself from any further involvement with the Nintendo project ... and Dave has indicated that you are the one to take it over.

I have provided you with a copy of my file containing my previous memos on the subject (with corrections); the approach letter from Nintendo; all of the schematics and mechanical drawings of the Nintendo machine which we have received to date; and Ed Levy's mechanical drawings which attempt to fit the Nintendo machine into the 2100 plastic.

We spent the latter part of the afternoon yesterday discussing the history of this deal and what needs to be done next by both sides. Let me review those points here and expand upon them for your reference.

Mr. Henricks received a letter from Mr. Arakawa and Mr. Lincoln of Nintendo of America on April 4, 1983. In that letter, Nintendo provided us with some preliminary specifications on their new home video game machine. A couple of days later they came to meet with Mr. Kassar to explore whether Atari had any interest in this product. In addition to Messers Arakawa, Lincoln, Henricks, and Kassar; Messers Groth, Malloy, Moone, Bruehl, Ruckert, and myself were invited to attend. Mr. Malloy and I framed some of the initial questions which needed to be answered about the capabilities of the machine; and Mr. Lincoln promised to get the answers to me within a few days. Those answers were sufficiently intriquing to Mr. Groth that Alan Henricks, Dave Remson, and I were asked to travel to Kyoto immediately to see their TTL emulator in action and get more details about the final product.

On the 11th of April, 1983, we met with Nintendo at their headquarters in Kyoto. By happenstance (fortunate or unfortunate), a large contingent of Atari executives were in the Far East for other reasons .... and they all decided to come to Kyoto to have a look, too. In attendance from Atari were Messers. Bruehl, Moone, Malloy, Lynch, Hennick, Mitoh, Henricks, Remson, and myself. Attending on Nintendo's behalf were Messers. Yamauchi (President), Takeda (Manager of R&D, Coin-Op), Arakawa (Pres. Nintendo America), Lincoln (internal attorney for Nintendo America), Uemura (Manager of R&D, Consumer Products), Todori (Export Manager), and two of their electrical engineers.

We were shown working (but not complete) versions of Donkey Kong Junior and Popeye running with only minor display glitches on their TTL emulator. A VHS video tape (without sound) of that demo is attached to this memo. Please keep in mind that the actual TV image is significantly better than could be captured on tape. In fact, there is a noticable difference when viewing the composite video output on a monitor as opposed to the RF output on a standard TV receiver.

At that time, Nintendo had only just received their 1st pass silicon (with some bugs) and were not able to show us a fully assembled and working prototype. My memo of 4.16.83 (with corrections) describes what we saw and were told in that meeting.

On 4.15.83, Messers Kassar, Groth, Moone, Bruehl, Paul, Henricks, Remson, and myself met in Mr. Groth's office to view the videotape and discuss what we had learned from the meeting on the 11th and what we knew to-date on the MARIA chip being developed by General Computer Corporation. As both systems were seen as being in the same price range with graphics capabilities superior to the 2600 and comparable (and in some features, superior) to the 5200, it was felt that we needed to see what could be done with both machines for an intermediate priced game machine ... the 3600.


I was asked to become as completely informed about the MARIA chip as possible so that a reasoned choice could be made between the two machines. To that end, I have spoken with the folks at General Computer Corporation several times by telephone and have made two trips to their offices in Cambridge, Massachusetts. It appears to be a superior machine, but the MARIA chip is not yet finished. First silicon is not expected until mid-July (if there are no further schedule delays). Also, since this chip is a VTI device there is some question as to the manufacturability/ testability/cost of the chip. In other words, it will not be until mid-July (mid-August if the first silicon is faulty) that we will be able to make a fully informed choice between the Nintendo and the MARIA machines. Therefore, it was decided by Executive Management that in any negotiations with Nintendo we would need to string out the signing until at least mid-July.

We were committed to respond quickly to Nintendo, however, as to whether we were interested or not. So, Alan Henricks did contact Nintendo with the word that we were interested in continuing the discussions; and the next negotiating meeting was arranged for May 17th in Kyoto. Skip, Paul and Alan Henricks were to represent Atari. Two or three days before that meeting, Nintendo informed Mr. Henricks that they would be having their senior engineering managers present in the negotiations, and Nintendo requested my attendance as well.

That negotiating session began with a statement from Mr. Yamauchi as to the terms and conditions which he demanded, namely:

1. that Atari would purchase the assembled and tested main pc board for the FCS from Nintendo, for sale outside of Japan. Nintendo would sell the FCS on its own in Japan.

2. after some minimum purchase of assembled and tested pc boards, we would be able to buy the 2 custom chips from Nintendo without having to have Nintendo assemble them into the final unit.

3. that Nintendo would only disclose the electrical specs for the PPU and CPU, the circuit diagram of the FCS system, the test programs, and the "cassette" specs (meaning the ROM cartridge and cartridge edge connector specs).

4. that there would be no disclosure to Atari of the programming specs for the PPU and the CPU.

5. that Nintendo would program titles of our choice for the FCS system and would sell us the assembled and tested, unlabeled ROM cartridges at 1,500 Yen each FOB Japan for retail sale by Atari. The minimum quantity required by Nintendo per title would be 100,000 units and at that level there would be no fee for non-recurring engineering/programming expenses.

6. that Atari would hereby obtain a "right of 1st refusal" on future Nintendo coin-op titles for use worldwide (outside of Japan) only for the Nintendo FCS system ... again, by programming and manufacturing those cartridges themselves for sale to us.

7. that the cost of the assembled and tested main pc board would be higher than the 5,300 Yen quoted earlier to cover the cost of FCC compatibility. Also, that the resulting new pc board would not fit into the plastic being used by Nintendo for this unit in Japan.

By the time we finished the negotiations on that trip (5/17 - 5/20), the deal was changed to be as follows:

A. Nintendo would disclose all items called for in my memo of 5.13.83 (to Henricks and Paul) except for item 13., namely, the LSI tapes for chip fabrication. This disclosure would take place upon signing of the deal. All items which are originally in Japanese are to be furnished to us both in Japanese and in English.

B. Upon signing the deal, Nintendo would reassure Atari about the source of supply of the 2 custom chips.

C. Any increases in the cost of the main pc board due to FCC compliance will be a straight cost pass through (no additional profit to Nintendo).

D. Atari and Nintendo would work together to attempt to legal protect the CPU and PPU designs.

E. Nintendo would receive $5. Mil upon signing as an advance against future payments.

F. Atari would have to commit to a minimum purchase of 2 million hardware units (some mixture of assembled and tested pc boards and CPU/PPU chip sets) over the term of the contract.

G. The term of the contract would be 4 years with a 4 year option to renew.

H. Nintendo would receive an additional $3.5 Mil in a line of credit as an advance upon future payments upon delivery of the 1st production-ready prototype of the PAL West Germany version of the FCS (no later than 1.1.84). Similarly, an additional advance of $1.5 Mil for SECAM.

I. The 2 million unit commitment would be broken-up into 1 million NTSC, 700,000 PAL, and 300,000 SECAM. If Atari goes over in one catagory, it would directly reduce our requirement in any other catagory of our choice. As Skip Paul likes to put it, "cross- collateralization is the key!"

J. Nintendo would commit to produce 100,000 units of the assembled and tested pc board by August 31st if the new pc design (to include FCC and to fit whatever plastic we choose) can be completed by Nintendo and approved by Atari by July 20th. In essence, unlimited quanities (in excess of 1 million/month) thereafter .... upon 3 months notice from Atari.

K. Atari will have the right to program for this system with the full assistance of Nintendo.

L. Nintendo will, in the interests of expediency for this Christmas season, program 4 Atari titles of our choice. Source and object code which meets our satisfaction (with respect to basic design, tuning, and bug-free) to be delivered to us no later than Sept. 1, 1983. The fee would be $100,000 / title or no non-recurring engineering fees would be charged as long as we buy a minimum of 100,000 cartridges.

M. cartridges would cost us 1,500 Yen/cart if in plastic but unlabeled or 1,350 Yen if not in plastic (F.O.B. Japan). Rate of production would be max. 5,000 units / week / title.

 

Obviously, as history records, Atari did not opt for the Nintendo system, and Nintendo later decided to go it alone in the American market and released their Famicom system in the United States as the Nintendo Entertainment System, the game system which went on to dominate the rest of the decade and well into the mid 1990's.

The reasons Atari did not go for the Nintendo system are not as clean cut as you may think. To sum it up, Nintendo was quite firm in their negotiations with Atari, and was expecting that Atari would sign on the dotted line quickly. Atari was attempting to stall to gain time to evaluate the developing Maria graphics chip so that they could evenly compare both the Maria project and the Nintendo project side by side. During this hesitation, Atari C.E.O. Ray Kassar was let go stemming from a corporate scandal and was quickly replaced. By the time the dust had settled, Nintendo had grown impatient and moved on to continue Famicom development on their own. Atari had all but forgotten Nintendo, for the time being at least. Atari was left with the Maria chip technology, which grew to be the graphical powerhouse behind the Atari 7800.

It is interesting to note how Nintendo went on to make the same mistake in 1993 with Sony. In 1983, Atari was king of the video game hill, and Nintendo was all but unknown. Due to Atari's baffle, Nintendo went on to become the uncontested game company for nearly fifteen years. Nintendo made this same mistake however, when dealing with Sony and Phillips in 1993 to develop the CD peripheral unit for the Super Nintendo. Sony was developing what was at the time called the "SNES Play Station" which was a CD-Rom add on module to sit beneath the Super Nintendo unit, and boost its graphics to 32-Bit. Talks between Sony and Nintendo broke down, the Sony brass were angry and decided to beat Nintendo at their own game. They took the CD device which was essentially complete, and developed the additional essentials to make this a stand-alone game system. Less than a year and a half later, on September 9th, 1995, Sony released the PlayStation and the rest is history. Did you ever notice how the original PlayStation controllers resembled the Super Nintendo controllers with elongated handles and two additional shoulder buttons? That's not a coincidence.

 

 
 

© Atari 7800.com Institute For Advanced Atari Gaming Studies