
Becoming One
with Atari Brand in Worldwide Name Change
"NEW YORK
& LYON, France--(BUSINESS WIRE)--May 7,
2003-- Thirty years after the Atari name first
began a revolution in entertainment, Infogrames
has returned the beacon of innovation to the
forefront of the gaming industry it launched.
Holding company parent, Infogrames Entertainment
SA (IESA) announced today that it has decided
to adopt the legendary brand name of Atari for
its global commercial operations, effective
immediately. The company's U.S. operations will
now be known as Atari, Inc., and will trade
on the NASDAQ National Market under the symbol
"ATAR." Although IESA will retain
its name and its Euronext trading code "5257"
on the French Bourse, all of the company's worldwide
operations will become Atari, with their country
of origin included in the name (e.g. Atari U.K.).
Additionally, the Company's wholly owned subsidiary,
Infogrames Interactive, Inc., which develops
many of the game derived from the Hasbro line
of board games, will change its name to Atari
Interactive, Inc.
'In any language,
Atari is synonymous with video games and it's
recognized for transforming entertainment,'
said Bruno Bonnell, Chairman and CEO of IESA
and Atari. 'Our industry is now outpacing the
Hollywood box office and by choosing Atari as
our signature, we are demonstrating our commitment
to this growth and our determination to take
entertainment to the next level for gamers worldwide.
For several months,
the Company has been using the Atari brand to
publish great international hits developed in
collaboration with the best talent in video
games, including Neverwinter Nights from BioWare,
several Unreal titles from Epic, Digital Extremes
and Legend, Stuntman from Reflections, V-Rally
from Eden, and the long awaited Enter The Matrix
from Shiny Entertainment, which will debut on
May 15, day and date with the film, The Matrix
Reloaded. Effective immediately, these and all
titles in the Company's extensive catalogue
will be published under the Atari brand name.
'It's the perfect
moment in our history to make this change,'
continued Mr. Bonnell. 'Next week we'll be launching
Enter The Matrix, an extraordinary game which
has redefined the Hollywood license, setting
a new standard for the convergence of games
and films. The 'break the mold' approach we
took with Enter The Matrix exemplifies the very
personality Atari has always represented and
captures the personality of our Company today,
from game development to deal-making to partnerships
and so on.
'Perhaps the greatest
part of the Atari legacy is the recipe for creating
games that capture an audience's imagination:
creative ideas, the talent to bring them to
life, and the passion to do so,' stated Mr.
Bonnell. 'Those elements have never been more
abundant within our Company than they are right
now. We have the strongest line up of properties
we have ever had, deep ties with some of the
world's most talented game developers, and an
excitement about the future that's palpable.'
Enter The Matrix
joins an Atari line up that features some of
the world's most popular and recognizable entertainment
franchises, including Terminator 3, Mission
Impossible, Dragon Ball Z, Superman, and Godzilla;
an array of critically and commercially acclaimed
children's games, including the Backyard Sports
series, Nickelodeon licenses, (Dora the Explorer
and Blue's Clues), and original characters such
as Putt Putt, Pajama Sam, Freddi Fish and Spy
Fox; products for the hard-core gamer such as
Driver, Neverwinter Nights, Unreal, and Dungeons
& Dragons; and titles for the mass entertainment
audience, including the Civilization series
and the RollerCoaster Tycoon franchise.
Next week at the
industry's Electronic Entertainment Expo (E3)
in Los Angeles (May 14-16), in addition to promoting
its current roster of games, Atari plans to
make several significant product announcements
that further illustrate its commitment to bringing
the most exciting new entertainment properties
to the gaming audience, as well as transporting
revered older titles into the future.
Mr. Bonnell added,
'When we acquired GT Interactive in December
1999 and the Hasbro Interactive assets in January
2001, we had a two-part strategy: to provide
the Company with an international distribution
network and a large franchise catalogue with
which we could achieve critical mass, and to
establish an exclusive and strong brand name
on which to raise our worldwide profile. With
today's name change, we have those goals.'"
Reprinted from
Yahoo! Finance
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