
ATARI SELLS ITS
SELF TO SURVIVE SUCCESS
Warner Communications is the buyer -- and provider
of backing for expansions
Business Week
Magazine
November, 1976
When a small company
invades a big market, success can be almost
as hard to cope with financially as failure.
"It takes a lot of cash to build a $20
million inventory for a three-month [Christmas]
selling season," reflects Nolan K. Bushnell,
a 33-year-old computer shit who turned an idea
for a video ping-pong game into a company that
almost outgrew itself. Bushnell's company, Atari
Inc., of Sunnyvale, California, survived success
by becoming as clever at playing financial games
as at designing electronics ones. And last month,
chairman Bushnell made his shrewdest move yet:
He sold Atari -- which earned $3.5 million net
on sales of $39 million in the fiscal year ended
last May – to Warner Communications Inc.,
the cash-rich conglomerate. He thereby netted
some $15 million for himself and provided the
financial backing for Atari to grow even faster.
"Atari’s
problem is a cash problem," says Emanuel
Gerard, an executive vice-president of Warner,
which paid $28 million in cash and debt securities
for Atari, and money is not a problem for us."
Even with its cash nest egg of $250 million,
though, Warner may be hard pressed to finance
all the growth Bushnell is aiming for. By pioneering
the coin-operated video game market and then
developing a game attachment for home TV sets,
Atari grew tenfold in the last three years.
But the home video game is still in its infancy.
By some industry estimates, Atari could be in
theory selling some 15 million units a year,
with a value of nearly $500 million, in three
years' time. Caught short. On its own, Atari
could not hope to take full advantage of this
opportunity, and until Warner came along it
faced the prospect of watching a replay of its
experience with "Pong," the first
successful coin-operated video game. Unable
to meet the demand stimulated by Pong's success,
Atari watched licensees and competitors walk
off with most of the spoils. "We sold fewer
games of the Pong type than anybody else,"
Bushnell says, "because we didn't have
the cash to produce what the market demanded.
Indeed, it was
only through some ingenious financial bootstrapping
that Atari was able to share in the market at
all. Just three years out of the University
of Utah, Bushnell founded Atari's forerunner,
Syzygy Co., in 1971 with $250 from a savings
account. To get some cash flow going while he
developed Pong, Bushnell first started leasing
pinball machines from other manufacturers. "You
can finance them with virtually nothing dawn,"
he explains, "and revenues in the first
few months are usually well above your monthly
payments."
Together with
a consulting sideline, the pinball machines
brought in about $1,000 per month in positive
cash flow, which Bushnell poured into research
and development. And a $50,000 line of credit
on receivables from Wells Fargo Bank's special
industries group, which lends to high-technology
companies, gave Atari the wherewithal to start
manufacturing.
Bushnell managed
to pay the bills by tracking inventories closely.
"With expensive parts, such as cabinets,
we tried to get them out the same day they came
in," he says. "And we made sure that
75% of the cost turned over in less than a week."
Atari also took advantage of the soaring demand
for Pong by insisting on cash payments from
distributors instead of going along with the
longer terms common in the coin-operated game
industry. Even though competitors quickly moved
in, Atari was able to rack up sales of $3.2
million in fiscal 1973.
The next year,
though, Bushnell learned the danger of betting
a company on just- one product. Pong sales were
dropping, forcing Atari to count heavily on
a new race car game called Gran-Trak 10. But
manufacturing bugs stalled production of the
machine long enough to inflict a loss of $500,000
-- as much as the company had made the previous
year. "We cut the company back by almost
half," Bushnell says, "but we did
it about three months later than we should have."
As one result of the mishap. Bushnell turned
operations over to the president of a subsidiary,
Joseph F. Keenan. "He's a brilliant hard
head," Bushnell says of Keenan. "Atari
has made money in every quarter since he tool
over."
Getting Capital.
The loss also started Bushnell thinking about
diversification. "We looked at both electronic
pinball machines and consumer games," he
says, "and the latter turned out to be
ready first." furthermore, Bushnell discovered,
the consumer market would require huge cash
outlays because of its seasonal nature. That
meant increasing the capital base of the company
to support the short-term loans it would require.
"We decided it was time to shore up the
company financially and groom it for the public
market," he says. The first step was to
put together a venture capital syndicate with
backers from various parts of the country, a
job taken on by Donald Valentine, who heads
the venture capital arms of Los Angeles-based
Capital Research & Management Corp.
By the summer
of 1975, Time Inc. and the California-based
venture capital Mayfield fund had each agreed
to match the $600,000 that Capital Research
was putting into Atari, and toward the end of
the year Valentine landed an additional $300,000
from Boston's Fidelity Venture Associates added
to retained earnings of $2.5 million, the new
money gave the company a capital base of about
$4.5 million, enough to back bank lines totalling
$10 million. Straining resources. Even the enthusiastic
Valentine, however, failed to appreciate the
growth potential in consumer games. It was far
greater than Atari had bargained -- or capitalized
-- for. "The market got bigger quicker
than I had envisioned," he says. As 1976
began, Bushnell and Valentine -- now on Atari's
board -- began a frantic search for additional
capital. But early optimism in discussions with
potential underwriters faded along with the
rally in the stock market. "They weren't
so much pushing the price down as wondering
whether an offering could be done at all,"
Valentine says.
Meanwhile, the
manufacturing build-up for this year's Christmas
season was under way, and Atari was straining
against its capital limitations. "We decided
that it might make sense to merge, Bushnell
says, "so we listed three companies with
some synergies." One of the companies on
the list was Warner. Capital Research Vice-President
Gordon Crawford was acquainted with the company
through Capital Research's mutual fund holdings
of Warner stock. Crawford approached Gerard,
who responded quickly and positively to the
idea of acquiring Atari.
In a series of
negotiations over the summer, Warner soon came
to terms with Bushnell and Valentine. The Atari
negotiators were armed with a book of scenarios
prepared by Wells Fargo's corporate finance
department, which ran the company's prospects
through a computer and came up with dozens of
possible price ranges, based on various assumptions
about Atari's growth and Warner’s aspirations.
"The $28 million price is close to our
scenario II," says Wells Fargo Vice-President
James M. McTaggart. "That assumes an 18%
annual return to Warner based on a 20% annual
growth of earnings for Atari."
|