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SUPER SKATEBOARDIN'
VIDEO GAME CARTRIDGE FOR THE ATARI® 7800™ ProSystem

 

 

TO BEGIN

1) With power off, insert the Super Skateboardin' cartridge into your game
system according to the manufacturer's instructions.

2) Plus joystick into port labeled "left controller."

3) Turn power on.

4) Press RESET to begin the game. (At any point during the game, press RESET
to begin again.)


Start at the factory door with your skateboard. Press RESET to begin. You
can walk by moving the joystick in the direction you want to go. (What boarder
wants to do that!) Instead, go to your skateboard (which you automatically
pick up) run and jump on (by pressing the joystick button).

Once on the board, use the joystick to move right or left. Press the button
to jump. Hold the joystick down to crouch.

As you speed through the factory, pass each machine to automatically turn it
off. You'll have to jump to turn off those light bulbs though. Hint: Time
your lift-off perfectly and you'll get all three in one hit. If you want to
pass a machine that's already turned off jump over it or else you'll turn it
back on. (Except for light bulbs, once they're off, they're off.)

The factory is one giant maze! Tubes are the only way to get from floor to
floor. But yoou've got to find the right tubes. Different tubes go to
different floors. To ride a tube hold the joystick down to crouch, enter the
tube, and release. If you want to change your mind in the middle, don't
release the joystick until you're heading back in the direction you came from.
The right difficulty switch turns the game music on and off. O.K. boarders
start cruisin'!


THE CRUISE

Your Dad got you an afterschool job at the factory where he works. You need
the money 'cuz being the most radical boarder around means you've got heavy
expenses.

The job is a skateboarder's dream come true. Miles of halls and tubes to
perfect your moves. Just cruise through and turn off all the machines and
lights in the factory. Hurry up 'cuz power is leaking out fast!

Naturally, there's a catch. You get paid depending on how much power you
save. And you've got to be out of the factory by 5:15 pm today. One second
more and you'll never make the deadline for entering the Skateboarding
Championship.

Look at the bottom of your screen to see how radical you truly are. The left
meter shows the power consumption of the machines and equipment you haven't
turned off yet. The middle meter tells how much power has been used since you
started. As you turn off machines and equipment, power consumption slows. The
right meter ticks away the minutes you have left. Check out the ratings at the
end of the instructions to see how radical your cruisin' rates!

---------------------------------
| 6500W | 00560 | 5:00:36 |
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TIPS FROM THE PROS

The assembly lines drain the most power. Find them first. 'Cuz your boss
gets angry when electric bills are too high.

If you want to max out your speed, head for an assembly line. Pull down on
your joystick twice to get off your board and pick it up. Make a running start
and jump on the assembly line. (You've got to time your hit perfectly to avoid
getting squashed by the plungers.) Run on top of the machine and jump off at
the end of the line. Now you're really cruisin'! This trick will totally
speed up your moves, unless you fall off your board.

Watch the doors in each room. An open door means you have been in the room
before and have checked out the machines. A closed door means you haven't
gotten to the room yet. Get in there, dude, and turn that power off!

Be careful on the roof. Get too close to the edge and you and your board
will do a nose dive to the ground!

By the way, there are rumors of a truly radical skateboarder who finished his
factory job in just four-and-one-half minutes. Are you more awesome than
that?!


RATINGS

Machines
Turned Off Time Clock Your Rating

some but not all 5:15:00 Lower than Dork

All 5:10 or more Geek

All 5:05:31-5:09:59 Mellow

All 5:04:31-5:05:30 Totally Tubular

All 5:04:30 or less Totally Tubular


After you finish the game, moving the joystick to the right will display the
lowest power consumption achieved during the then-current play session.


WARRANTY

Absolute Entertainment, Inc. warrants to the original retail purchaser of
this video game computer program product ("Program") that the game
cartridge in which the Program is embodies will be free from defects in
material and workmanship for 90 days from the day of purchase. If your
game cartridge becomes defective during that period, Absolute
Entertainment, Inc. will replace it free of charge.

To replace a defective cartridge during the warranty period, mail the
entire game cartridge, proof of your purchase with the purcahse date
circled, a brief statement describing the defect, and a large, self-
addressed, stamped envelope to:

Warranty Offer
Absolute Entertainment, Inc.
P.O. Box 116
Glen Rock, N.J. 07452

If your cartridge fails after the end of the 90-day warranty period, you
may return it to Absolute Entertainment, Inc. at the address above with a
check or money order for $17.50, a brief statement describing the defect,
and a large, self-addressed, stamped envelope.

We recommend that defective cartridges be packaged carefully and sent
certified mail, return receipt requested. Absolute Entertainment, Inc.
will not be responsible for replacing defective cartridges until they have
been received by us at the above address.

This warranty is limited to the cartridge originally supplied by Absolute
Entertainment, Inc. and is not applicable to the Program embodied in the
catridge. This warranty will not be honored if the defect has arisen
through abuse, mistreatment, improper care of the cartridge, neglect, or
normal wear and tear.

 

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESSED OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY OF FITNESS FOR A PARTICULAR PURPOSE, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE WILL BE BINDING ON OR OBLIGATE ABSOLUTE ENTERTAINMENT, INC. IN NO EVENT WILL ABSOLUTE ENTERTAINMENT, INC. BE LIABLE FOR SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS PRODUCT, INCLUDING DAMAGE TO PROPERTY, AND TO THE EXTENT PERMITTED UNDER THE LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF ABSOLUTE ENTERTAINMENT, INC. HAS BEEN PREVIOUSLY ADVISED OF THE POSSIBILITY
OF SUCH DAMAGES.

THE PROGRAM IS SOLD "AS-IS" AND NO WARRANTIES, EXPRESSED OR IMPLIED,
INCLUDING WARRANTIES FOR MERCHANTABILITY OR FITNESS OF PURPOSE, WILL BE APPLICABLE.

SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE AVOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.

ABSOLUTE
AM-039-03 ENTERTAINMENT ®

 
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