TO BEGIN
1) With power off, insert the Super Skateboardin'
cartridge into your game
system according to the manufacturer's instructions.
2) Plus joystick into port labeled "left
controller."
3) Turn power on.
4) Press RESET to begin the game. (At any point
during the game, press RESET
to begin again.)
Start at the factory door with your skateboard. Press RESET to
begin. You
can walk by moving the joystick in the direction you want to go.
(What boarder
wants to do that!) Instead, go to your skateboard (which you automatically
pick up) run and jump on (by pressing the joystick button).
Once on the board, use the joystick to move right or left. Press
the button
to jump. Hold the joystick down to crouch.
As you speed through the factory, pass each machine to automatically
turn it
off. You'll have to jump to turn off those light bulbs though.
Hint: Time
your lift-off perfectly and you'll get all three in one hit. If
you want to
pass a machine that's already turned off jump over it or else
you'll turn it
back on. (Except for light bulbs, once they're off, they're off.)
The factory is one giant maze! Tubes are the only way to get from
floor to
floor. But yoou've got to find the right tubes. Different tubes
go to
different floors. To ride a tube hold the joystick down to crouch,
enter the
tube, and release. If you want to change your mind in the middle,
don't
release the joystick until you're heading back in the direction
you came from.
The right difficulty switch turns the game music on and off. O.K.
boarders
start cruisin'!
THE CRUISE
Your Dad got you an afterschool job at the factory
where he works. You need
the money 'cuz being the most radical boarder around means you've
got heavy
expenses.
The job is a skateboarder's dream come true. Miles of halls and
tubes to
perfect your moves. Just cruise through and turn off all the machines
and
lights in the factory. Hurry up 'cuz power is leaking out fast!
Naturally, there's a catch. You get paid depending on how much
power you
save. And you've got to be out of the factory by 5:15 pm today.
One second
more and you'll never make the deadline for entering the Skateboarding
Championship.
Look at the bottom of your screen to see how radical you truly
are. The left
meter shows the power consumption of the machines and equipment
you haven't
turned off yet. The middle meter tells how much power has been
used since you
started. As you turn off machines and equipment, power consumption
slows. The
right meter ticks away the minutes you have left. Check out the
ratings at the
end of the instructions to see how radical your cruisin' rates!
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| 6500W | 00560 | 5:00:36 |
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TIPS FROM THE PROS
The assembly lines drain the most power. Find
them first. 'Cuz your boss
gets angry when electric bills are too high.
If you want to max out your speed, head for an assembly line.
Pull down on
your joystick twice to get off your board and pick it up. Make
a running start
and jump on the assembly line. (You've got to time your hit perfectly
to avoid
getting squashed by the plungers.) Run on top of the machine and
jump off at
the end of the line. Now you're really cruisin'! This trick will
totally
speed up your moves, unless you fall off your board.
Watch the doors in each room. An open door means you have been
in the room
before and have checked out the machines. A closed door means
you haven't
gotten to the room yet. Get in there, dude, and turn that power
off!
Be careful on the roof. Get too close to the edge and you and
your board
will do a nose dive to the ground!
By the way, there are rumors of a truly radical skateboarder who
finished his
factory job in just four-and-one-half minutes. Are you more awesome
than
that?!
RATINGS
Machines
Turned Off Time Clock Your Rating
some but not all 5:15:00 Lower than Dork
All 5:10 or more Geek
All 5:05:31-5:09:59 Mellow
All 5:04:31-5:05:30 Totally Tubular
All 5:04:30 or less Totally Tubular
After you finish the game, moving the joystick to the right will
display the
lowest power consumption achieved during the then-current play
session.
WARRANTY
Absolute Entertainment, Inc. warrants to the original
retail purchaser of
this video game computer program product ("Program")
that the game
cartridge in which the Program is embodies will be free from defects
in
material and workmanship for 90 days from the day of purchase.
If your
game cartridge becomes defective during that period, Absolute
Entertainment, Inc. will replace it free of charge.
To replace a defective cartridge during the warranty
period, mail the
entire game cartridge, proof of your purchase with the purcahse
date
circled, a brief statement describing the defect, and a large,
self-
addressed, stamped envelope to:
Warranty Offer
Absolute Entertainment, Inc.
P.O. Box 116
Glen Rock, N.J. 07452
If your cartridge fails after the end of the 90-day
warranty period, you
may return it to Absolute Entertainment, Inc. at the address above
with a
check or money order for $17.50, a brief statement describing
the defect,
and a large, self-addressed, stamped envelope.
We recommend that defective cartridges be packaged
carefully and sent
certified mail, return receipt requested. Absolute Entertainment,
Inc.
will not be responsible for replacing defective cartridges until
they have
been received by us at the above address.
This warranty is limited to the cartridge originally
supplied by Absolute
Entertainment, Inc. and is not applicable to the Program embodied
in the
catridge. This warranty will not be honored if the defect has
arisen
through abuse, mistreatment, improper care of the cartridge, neglect,
or
normal wear and tear.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES,
WHETHER ORAL OR WRITTEN, EXPRESSED OR IMPLIED, INCLUDING ANY WARRANTY
OF MERCHANTABILITY OF FITNESS FOR A PARTICULAR PURPOSE, AND NO
OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE WILL BE BINDING
ON OR OBLIGATE ABSOLUTE ENTERTAINMENT, INC. IN NO EVENT WILL ABSOLUTE
ENTERTAINMENT, INC. BE LIABLE FOR SPECIAL, INDIRECT, INCIDENTAL,
OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION
OF THIS PRODUCT, INCLUDING DAMAGE TO PROPERTY, AND TO THE EXTENT
PERMITTED UNDER THE LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF
ABSOLUTE ENTERTAINMENT, INC. HAS BEEN PREVIOUSLY ADVISED OF THE
POSSIBILITY
OF SUCH DAMAGES.
THE PROGRAM IS SOLD "AS-IS" AND NO WARRANTIES,
EXPRESSED OR IMPLIED,
INCLUDING WARRANTIES FOR MERCHANTABILITY OR FITNESS OF PURPOSE,
WILL BE APPLICABLE.
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG
AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF
INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE AVOVE LIMITATIONS
AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU.
THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE
OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
ABSOLUTE
AM-039-03 ENTERTAINMENT ®
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