TABLE OF CONTENTS
INTRODUCTION 1
Calling All 'Copter Pilots 1
Getting Started 1
PLAYING THE GAME 2
Instrument Panel 2
Arcade Mode 4
Flight School 5
Taking Off 6
Navigating 6
Landing 7
Reality Mode 8
Piloting the Huey 8
Fighting the Enemy 8
SPECS AND CONCEPT OF OPERATIONS 10
Super Huey Specs 10
Concept of Operations 11
STRATEGY 12
INTRODUCTION
Calling All 'Copter Pilots
Super Huey. That's what they're calling the experimental
UH-1XA helicopter
you've been ordered to test. Not that you're complaining -- this
baby
sports a super-strong light-weight engine and state-of-the-art
control
panel. From the moment you slid in to the streamlined cockpit
you knew the
two of you could make sweet music together.
First, try her out in flight school, or go after
some gutsy aerial combat
in arcade mode. Then maybe, just maybe, you'll be ready to test
your
piloting and target skills in reality mode.
Turn on the power, start the engine, engage the
rotor, then go for
altitude. They've finally designed a helicopter the way you always
knew
they should, and it's up to you to put it to the test.
Getting Started
1. Insert the Super Huey cartridge into your Atari
7800 Video Game System
as explained in your 7800 Owner's Manual.
2. Switch on your television; then press [Power]
on your 7800 console. The
title screen appears.
3. Press [Select] or move the directional control
on your controller until
the game mode you want appears: Arcade Mode, Flight School, or
Reality
Mode. To see a demo, wait a few moments.
4. Press a controller button or [Reset] to begin
the game in your selected
mode.
5. Press [Pause] to pause a game. Press it again
to resume play.
6. Press [Reset] at any time to start a new game
with the same mode; press
[Select] to return to the title screen to select a different mode.
PLAYING THE GAME
Instrument Panel
Whether you're a novice or seasoned 'copter pilot,
you should become
familiar with the instrument panel before you take off. So, slide
into the
cockpit and take a gander at the instruments before you. You can
view the
instrument panel from the title
screen or any of the mode screens.
NOTE: For specific information on using the instruments,
see the section
that describes your chosen mode.
{diagram of Instrument Panel}
Instrument Function
1. AMO Counts ammunition.
2. KIL Counts destroyed enemy aircraft.
3. Radar Screen Shows how close enemy aircraft
and enemy base
locations are to the Huey.
4. GUN Indicates whether your machine gun is on.
5. MIS Indicates which air-to-ground missile bays
(1, 2,
3, and 4) are loaded and firing. A bay's number
flashes when you launch a missile and disappears
when the missile hits or misses its target.
6. Viewing Window Shows your view from the cockpit.
7. Cross Hairs Cross hairs appear on the viewing
window constantly
in arcade mode and when the gun is on or missiles
are loaded in Reality Mode. For accurate shooting,
center the cross hairs on the enemy target. The
cross hairs change color when the enemy is
"locked on."
8. FUEL The fuel gauge.
9. PCH Collective rotor pitch gauge. Pitch is
the angle of
the rotor.
10. RISE The rise meter shows how fast you are
gaining or
losing altitude.
11. EN Engine rpm readout and needle gauge.
12. ROT Rotor rpm readout and needle gauge.
13. COM Compass heading in degrees.
14. HOR Artificial horizon indicator. This indicator
shows
if the Huey is headed up or down or banking left or
right.
15. On-Board Shows Computer Display commands and
options to the
pilot. Press the right fire button to turn the on-
board computer on or off.
Push the controller forward or pull it backward
to
show in sequence each of the seven commands. Press
the left fire button to select a command.
Power Off/Power On
Abort Mission
Map Mode/Radar Mode
Machine Guns Off/Machine Guns On
Load and Arm Missiles/Disarm Missiles
Set Auto Alt
16. ALT Altimeter readout and needle gauge. The
altimeter
shows the Huey's altitude.
17. SPD Speedometer readout and needle gauge.
18. OIL Oil pressure indicator. The optimum reading
is the
center mark.
19. TEMP Engine temperature indicator. Normal
reading is the
center mark.
Arcade Mode
When you select Arcade Mode you shoot at enemy
aircraft and try to avoid
getting shot down. You have an unlimited number of weapons to
fire, and the
Huey is already airborne, so all you have to do is maneuver and
shoot at
targets. If you want to see a demo of Arcade Mode, wait a few
moments after
selecting this mode.
To maneuver, move the directional control on your
controller up and down
and left and right.
To shoot targets, keep your eye on the radar screen.
The moving blips
(dots) show how close you are to the targets. When a target is
centered in
the cross hairs and "locked on" appears on the on-board
computer screen,
the cross hairs change color. Press the right controller button
to fire
missiles and the left button to fire machine guns. The KIL indicator
displays a running count of all targets you've destroyed.
NOTE: If the on-board computer is busy, you won't
get a "locked on"
message. Watch the cross-hairs. As soon as they change color,
launch a
missile!
Play continues until you are shot down. If an
enemy shot inflicts minor
damage to the Huey, you lose the use of an instrument. The on-board
computer terminal displays a message telling you which instrument
you've
lost. When all of your instruments are gone, you crash. If you
take a
particularly bad hit, you may go down all at once.
If you're good, you'll be out there a long time.
But if you're not...
Flight School
When you select Flight School, you learn how to
take off, navigate, and
land with the assistance of the on-board computer. Flight School
tests
your ability to follow procedures, fly competently, and become
comfortable
with the Huey. You learn by experience to keep a gentle, yet firm
hand on
the controls so you can smooth your way from one maneuver to another.
While
in Flight School, you're flying in friendly territory, so you
won't have to
worry about enemy attacks and you don't carry weapons.
In Flight School, the on-board computer screen
displays commands and
command options that guide you every step of the way. Commands
appear
brighter than options. Once a command appears, select its option
mode by
pressing the right controller button.
Scroll through options by repeatedly moving the
directional control left.
Select options by pressing the left controller button. Memorize
the order
of steps for taking off, navigating, and landing. You will need
to know
these steps by heart when you try Reality Mode.
Only you will know how you did; you are on the
honor system to learn the
Huey inside and out.
Taking Off
Select flight school from the title screen, then
perform the following
steps to take off from the base. (All commands and options appear
on the
on-board computer display.)
1. TURN ON THE POWER. Press the right controller
button to select the Power
On option. Move the controller until the Power On option appears,
select
it by pressing the left button. The instrument gauges turn on
and are
set to zero. (Power Off appears as the next option and does not
indicate
a power off condition.)
2. START THE ENGINE. Press the right controller
button and move the
directional control until the Start Engine option appears. Press
the
left button to start the engine. Increase engine rpm to 1200.
3. ENGAGE THE ROTOR. Move the directional control
until the Engage Rotor
option appears and press the left button to select it. Increase
engine
rpm to 3500. Let the rotor rpm catch up to the engine rpm at a
10:1
ratio. For example, if the engine is running at 3500 rpm, the
rotor
should be spinning at 350 rpm.
4. RISE TO 1000 FEET. To increase pitch, press
and hold the left controller
button and pull backwards on the directional control. Decrease
pitch
when the ALT gauge reads 1000.
Once you are airborne, watch the on-board computer
display for more
instructions.
Navigating
Navigating requires a sharp mind and a steady
hand. Keep your eye on the
on-board computer display for instructions.
To determine direction, push forward on your directional
control to go
forward, pull back to fly backwards. Bank left or right or change
altitude
by pushing the directional control in the desired direction. Keep
the
engine speed and rotor rpms at a steady rate in order to navigate
smoothly.
{diagram "Changing Direction with the Controller"}
The compass shows your direction of travel in
compass heading numbers. For
example, 0 is north and 180 is south. The following illustration
shows how
the compass heading numbers correspond to the cardinal points
north, east,
south, west and so on.
{compass)
To control pitch, press the left controller button
and push the directional
control in one of the following ways: forward to decrease pitch
and drop
altitude, backwards to increase pitch and gain altitude, left
to increase
engine throttle, and right to decrease engine throttle.
{diagram; "Changing Pitch with the Controller")
Landing
You land when the on-board computer issues you
landing commands. The
following is the usual order of landing commands.
1. TURN TO 0 DEGREES. Level off just before you
reach this compass reading
on your COM instrument.
2. HOVER AT 0 KPH. Push forward or backwards on
the directional control
until the SPD gauge reads 0.
3. DROP TO 100 FEET. Decrease pitch until the
ALT gauge reads 100.
4. DROP TO 20 FEET. Decrease pitch until the ALT
gauge reads 20.
5. TOUCH DOWN SOFTLY. Decrease pitch. When the
ALT gauge reads zero, you've
landed.
Reality Mode
Piloting the Huey
Your mission in Reality Mode is to bomb the enemy
base and return to home
base. You're on your own in Reality Mode. Unlike Flight School,
the on-
board computer screen doesn't prompt you. Remember all those skills
you
learned in Flight School? You'll need every one of them and maybe
more.
TIP: Use the Map Mode option to find the enemy
base.
Fighting the Enemy
You're in combat against an unidentified enemy
helicopter force. This force
changes their field of operations often, so no heading from the
base is
safe.
TIP: Don't forget to load and arm missiles.
The skies won't be friendly until you have eliminated
all enemies. It takes
skillful flying to evade their deadly attacks, and true aim to
shoot 'em
down.
Your defense weapons are missiles and machine
guns. They are fix-mounted
and aimed straight ahead. While machine gun fire is extremely
accurate, the
missiles are heat seekers that arm in flight. As long as the on-board
computer displays "locked on" when you fire the missiles,
they will strike
their target. The missiles are capable of destroying the enemy
without a
true direct hit, but machine gun fire travels more quickly and
works best
if the target is exactly within the cross hairs.
SPECS AND CONCEPT OF OPERATIONS
The Super Huey was designed to conform to military
specifications and to
operate according to standard helicopter theories and principles.
The following specs and theory of op will help
you, the serious helicopter
pilot, to better understand this remarkable aircraft.
WARNING: The following is highly classified information
DO NOT leak this
information to other personnel unless directed to do so by the
base
commander. Violators will be severely reprimanded.
Super Huey Specs
The Super Huey is a UH-1XA type military classified
helicopter that employs
the latest in electronic instrument and stabilization systems.
Engine Vertical mount VLW (Very Light Weight)
piston engine molded
of super-strong, super-light composite metal.
Transmission Direct drive with an automatic clutch.
The clutch has a
10-to-1 engine to rotor reduction ratio.
Rotor Assembly Semi-rigid blades with a hub articulation
system that
servo-electronically responds to flight conditions. Flight
drag reduction is 40 to 60%.
Fuselage Laminated carbon-fiber for optimum aerodynamic
characteristics, low weight, and resistance to direct hits.
Cockpit Seats one pilot in front and a navigator
or copilot in
back. Mid-ship space for three additional personnel.
Weapon Systems Four bays that hold a maximum of
20 missiles. Two machine
guns that fire in tandem and can be loaded with a maximum
of 2000 rounds.
Concept of Operations
The following is a discussion of how rotary-wing
aircraft (like the Huey)
operate.
NOTE: The post library has more information on
how helicopters work.
Civilians can find this information in their local library.
One factor that allows helicopters to rise is
the design of the rotor
blades. These blades are curved so there is more air pressure
beneath the
blades than above them. The force of the air pressure beneath
the blades,
combined with the engine, push the helicopter up. This ability
to push the
helicopter up is called lift.
The amount of lift is controlled by the angle,
or pitch of the rotor blade
on the top of the helicopter. Greater pitch allows the helicopter
to rise
higher. But greater lift produces more wind drag which tends to
slow down
the helicopter. When piloting a helicopter, you always have to
keep in mind
that the greatest lift sacrifices speed, and the greatest speed
sacrifices
lift.
The helicopter's top rotor makes it unstable by
nature. When the top rotor
spins it creates a force that makes the body of the craft spins
in the
opposite direction. To counteract this spin and stabilize the
craft, the
tail rotor spins in the opposite direction.
STRATEGY
To hit your target you must anticipate the enemy's
flight path.
Use the Set Auto Alt command, from the on-board
computer, to maintain your
altitude. With the altitude set for auto, you can fight and not
worry about
losing altitude. If you forget to use the Set Auto Alt command,
you could
fly too low and crash.
To avoid getting shot down you have to evade the
enemy, use your weapons
aggressively, and fly with skill and confidence. You must also
know when to
leave a bad situation!
In reality mode, return to home base when necessary
to refuel, reload
weapons, and repair instruments.
ATARI ®
Copyright © 1988, Atari Corporation
Sunnyvale, CA 94086
All rights reserved.
Printed in Hong Kong.
B.T.3.1989 C300018-028 Rev. A
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