INTRODUCTION
Experience the power, the glory, the thrill and
the challenge of the world's
greatest athletic competition: the SUMMER GAMES!
The awe-inspiring OPENING CEREMONY focuses on
3,000 years of noble tradition
as you proudly look on, ready to give your very best to honor
your country.
This is the moment you've worked and trained so
long to achieve, to test your
skill under pressure against the best of the world's athletes.
You will try
to excel in a whole spectrum of sports events - in track and field,
swimming
and diving, gymnastics, and skeet shooting.
Boldness. Skill. Strategy. Determination. The
marks of the true champion.
If you are victorious, you'll receive the champion's prize - the
coveted GOLD
MEDAL - before the cheering multitude. Your triumph might even
go down in
history as the greatest personal performance ever!
Seize the moment!
Prepare for the ultimate challenge!
Taste the fruits of hard labor.
Give it your best and GO FOR THE GOLD!
OBJECTIVES
SUMMER GAMES offers a variety of sports competitions
for 1 to 8 players. It
challenges you with six realistic events in swimming, track, gymnastics,
and
diving.
Represent one of 18 countries as you compete in
each event. Try to win the
most medals for the whole lineup of events! SUMMER GAMES keeps
score,
provides judges, and awards medals to the winners. As you get
better, try to
set new performance standards.
So, get in shape and try to beat the best. The
whole world is watching you!
GETTING STARTED
1. Insert the SUMMER GAMES Cartridge into your
Atari 7800 as explained in your
owner's manual.
2. Plug a controller into the left controller
jack. This is Player 1's
controller. For two or more players, you may plug a second controller
into
the right controller jack.
3. Turn on your television, then press the POWER
button to turn on your
console. The SUMMER GAMES Opening Ceremonies will appear.
4. Press RESET or the left controller button to
enter the Main Menu.
STARTING PLAY
A spectacular opening ceremony welcomes you to
the International SUMMER GAMES.
A runner arrives to light the traditional flame and white "peace
doves" are
released over the stadium.
After the opening ceremony a menu screen offers
you a choice of six options.
To make your selection, use your joystick of the SELECT key to
move the cursor
to your choice, then press the Fire button or RESET.
OPTION 1: COMPETE IN ALL THE EVENTS
Players compete in the complete series of events,
in this order:
Diving, 4x400-Meter Relay, 100-Meter Dash, Gymnastics, Freestyle
Relay, and
100-Meter Freestyle.
* Players will first be asked to enter their names.
Use the joystick and Fire
button to select. Select [END] to continue.
* Push the joystick to move the cursor to one
of the flags, then press the
Firs button to pick that country.
* Repeat name and country selection for each player.
When all competitors are
finished select [END] and press the Fire button.
OPTION 2: COMPETE IN SOME EVENTS
Similar to OPTION 1, but you only compete in the
events you pick.
* Use the joystick to choose the events, then
press the Fire button to select.
An asterisk will appear by the event's name. Select GO COMPETE
to begin play.
OPTION 3: COMPETE IN ONE EVENT
Similar to OPTION 1, but you only compete in the
event you pick.
* Use the joystick to choose the event, the press
the Fire button.
OPTION 4: PRACTICE ONE EVENT
* Use the joystick to choose the event, the press
the Fire button. NO MEDALS
ARE AWARDED FOR PRACTICE ROUND SCORES.
OPTION 5: NUMBER OF JOYSTICKS (1 or 2)
* Select 1 or 2 by pressing the Fire button.
* If you have only one joystick, plug in into
the left port and select 1.
* If you have two joysticks, plug them both in
and select 2. This will let
two players compete head to head in the swimming and running events.
OPTION 6: OPENING CEREMONIES
* Repeats the opening ceremonies.
THE GAMES
DIVING
Stand on a platform 30 feet above the water. Feel
the tension rise as the
crownd watches your every move. It's time to show your "best
stuff" with four
tricky dives: forward, backward, reverse and inward. As you take
the plunge,
remember: Form is Everything!
* Press the Fire button to take off from the diving
board.
* Use the joystick to control your body position
and rotation speed. Push the
stick:
* RIGHT for a full-tuck position, and the fastest rotation.
* BACK for a pike position, and the second-fastest rotation
* LEFT for a half-pike position, and slower rotation.
* FORWARD for a layout position, and the slowest rotation.
* After every dive, the Judges' scores appear
in boxes across the center of
the screen. A dive is considered perfect (for a score of 10 points)
if the
body enters the water vertically and fully extended, either head-
or
feet-first. Any deviation from this ideal entry position costs
you points,
with a minimum score of zero.
* A second scoring factor is the Difficulty Rating,
based on the number of
rotations and different positions achieved in a dive. This Rating
starts at
1.0, and can go as high as 4.1, increasing with the complexity
of the dive.
* The total points for each dive are calculated
by eliminating the high and
low Judges' scores and multiplying by the Difficulty Rating.
* To get a high score, attempt the most difficult
dive you can successfully
perform. Easy dives get low Difficulty Ratings; complex dives
may earn low
scores if they are executed poorly. Remember both of the factors
used in
scoring this event.
* Three status displays give you this information:
* A DESCRIPTION screen names the next dive you are to perform.
* A DIVE RATING screen indicates the score for your performance.
* A CURRENT STANDINGS screen shows the total points won by all
the
competitors in this event.
Press the Fire button to change screens.
* The winner of this event is the competitor who
scores the most points for
the four dives.
4x400-METER RELAY
It takes speed, pacing, AND perfect teamwork from
all four runners on your
relay team to win this exciting race. Be sure to watch their vital
signs
closely - a collapse could be a disaster. And remember, don't
fumble the
baton!
* Press the Fire button to set your first runner
at the starting line.
* When both runners are in place, watch the countdown:
"MARK...SET..." The
starting gun fires. "...GO!"
* Move the joystick to the RIGHT to start running.
A false start means the countdown begins again. Be careful - two
false
starts disqualify you.
* Move the joystick to control your runner's speed:
CENTER for normal running.
LEFT for "coasting."
RIGHT for "sprinting."
* Pacing is crucial in this event, so watch the
gauge at the bottom of the
screen to monitor your runner's energy reserves. When the bar
is long and
white, your runner has plenty of energy. As the bar disappears
your energy is
depeleted.
Control your runner's speed to move them as fast as possible without
becoming exhausted. They lose energy while sprinting and regain
it while
"coasting."
* If a runner tries to sprint with little or no energy left, his
performance will drop off sharply. Make the runner coast to reduce
his
speed and regain energy (but don't let him fall too far behind!).
* Each of your runners has a different amount
of stamina. Learn their
individual traits in order to decide how to control their pace.
* All runners tire more quickly in the first part of their "leg"
(or turn)
than they do in the second part. Runner one can't regain his energy
as
fast as runner four can, while runner two loses energy faster
than runner
three.
* To pass the baton, press the Fire button. Time
the pass for the moment when
both runners are close to each other, otherwise, you'll lose precious
seconds
while your progress stops.
* When your fourth runner crosses the finish line,
your race time will appear
in place of your name.
* The winner of this event is the team with the
best time.
100-METER DASH
All-out SPEED is the key to winning this race!
* Press the Fire buttong to set your runner at
the starting line.
* When the race begins, increase your running
speed by jiggling the joystick
as rapidly as you can, either side-to-side or up and down.
* The winner of this event is the runner who crosses
the finish line with the
best time.
GYMNASTICS
This is the supreme test of grace and precision.
Strive for a performance of
athletic artistry as you vault from a springboard to the horse,
then to the
floor. The crowd will really appreciate your attention to form!
* Press the Fire button to get set.
* Release the button to start your run.
* Press the button again to jump onto the springboard.
* You will get a more powerful vault nearer the edge of the board.
Jumping
too soon or too late will make you miss the board entirely, and
you will
have to start again. A second miss will disqualify you from the
round.
* Hold the joystick RIGHT or LEFT as you leave the springboard
to perform a
180 degree axial body twist. This maneuver increases the difficulty
of your
performance and makes a higher score possible (if you successfully
complete
your attempt).
* Press the Fire button to push off the horse. The most powerful
push-off
occurs when the body is nearly vertical.
* In the air, move the joystick to control body position and rotation
speed:
* FORWARD for a full-tuck position, at fast rotation.
* CENTER for a layout position, at medium rotation.
* BACK for a landing position, at slow rotation. You must be in
this
position for a correct landing.
* The scoring is based on both execution and difficulty,
and is displayed
after your landing.
* EXECUTION is considered perfect if you land completely upright
on your
feet. In a near-perfect landing, you take a step. Use the joystick
to
straighten up, by pushing it in the opposite direction that your
gymnast is
leaning. By making this last-second correction, the landing will
be judged
successsful, with only a slight penalty. If your gymnast falls
there will
be a greater score penalty.
* DIFFICULTY is judged by the number of different maneuvers performed
in
mid-air. Scores are lowered by poor landings, poor height off
the horse
and valuts that involve few maneuvers.
* The highest possible score is awarded for a
perfect landing after a 180
degree twist, with maximum height from the horse, followed by
a triple
somersault.* The winner of this event is the competitor who scores
the most combined
points for two consecutive vaults.
FREESTYLE RELAY
Be ready to spring from your starting block when
the countdown reaches "GO."
Just a fraction of a second can decide this furious swimming race.
It takes
power, coordination, and strategy to keep your four swimmers ahead!
* Press the Fire button to position your first
swimmer at the starting block.
* When both swimmers are in place, watch the countdown:
"MARK...SET...GO!"
* Move the joystick to the RIGHT to jump into
the water. Don't jump too soon
- an early takeoff is a false start, and the countdown will begin
again.
Three false starts disqualify you from the race.
* Press the Fire button every time your swimmer's
arm enters the water. This
gives you a "power stroke," and more speed.
* When your swimmer reaches the far end of the
poo, about half way through the
section marked with smaller floats, lean the joystick LEFT for
a kick-turn.
Turning at just the right time gives you the best head start for
your return
lap.
* As your swimmer completes the return lap, lean
the joystick RIGHT to start
your next relay racer. The new swimmer should leave the starting
block just
as his teammate reaches the end of the pool. If you make this
move too early
or late, the action stops and you'll lose precious time!
* When your fourth swimmer completes his return
lap, the clock displays your
final time for the race.
* The winner of this event is the team with the
best final time.
100-METER FREESTYLE
This race is like the Freestyle Relay, except
that a single swimmer completes
just two lengths of the pool. To win this "swimming sprint,"
concentrate on
getting a good start and keeping a strong power stroke. Just a
split second
can be the margin of victory!
* The start, kick-turn and power stroke are controlled
the same way as in the
Relay even.
* This race is over when your swimmer completes
his return lap.
* The winner of this event is the swimmer with
the best final time.
SCORING
After every event the names, countries, and scores
of all competitors are
listed in the order they placed. The name of the Gold Medal winner
appears at
the top of the screen.
CONTINUING PLAY
To restart SUMMER GAMES from any game screen,
press RESET. The program will
return to the main menu.
Atari Corporation is unable to guarantee the accuracy
of printed material
after the date of publication and disclaims liability for changes,
errors, or
omissions. Reproduction of this document or any portion of its
contents is
not allowed without the specific written permission of Atari Corporation.
ATARI and 7800 are trademarks or registered trademarks
of Atari Corporation.
Summer Games is a trademark of Epyx Inc. Copyright © 1985, Epyx,
Inc.
Copyright © 1987. Atari Coporation, Sunnyvale,
CA 94086.
All rights reserved. Printed in Taiwan. C300018-026 K. I. 4 1988
ATARI®
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