RULE BOOK
MY BASEBALL STATS
My Baseball Stats
by Alex DeMeo
Designer of Pete Rose Baseball & die hard sports fan
This game is dedicated to the memory of my dear
Brother David.
1
For over 10 years I've coached and played local league ball -
spending most
of that time pitching and power hitting. And I loved every inning
of it.
I tried to capture those action-packed feelings
in your Pete Rose Baseball video
game. In fact, I've designed a game so fun and so real - that
you'll want to
put on a pair of cleats and hit a few out. So even if you can't
physically be
at the ball park, you can still feel all the excitement of competitive
pro
baseball - without ever leaving your room!
I've spent years designing sports games. I trained
long and hard for this moment. And now thats its here - let's
not waste another minute. Play Ball!
2
THE LINE UP
Instructions.................4
Play Ball....................5
The Series...................5
Pitching.....................5
Batting......................5
Running......................6
Infield Fly Rule.............6
Fielding.....................6
Tips From The Pro's..........7
(picture of baseball)
3
INSTRUCTIONS
To Begin:
1.) With power off, insert your Pete Rose Baseball cartridge into
your Atari
7800 game system according to the manufacturer's instructions.
2.) Plug joystick into left controller for controlling
the home team. If
2 players, plug addional joystick into right contoller for controlling
the
visiting team.
3.) Turn power on.
4.) Press RESET to begin a one player game. (At
any point during the game, simply
press RESET to start again)
PLAY BALL!
Pressing SELECT will bring you to the Pitching/Batting
screen to start a new
game. Then, you'll have the choice of either playing the computer
(1 player)
or an opponent (2 player), which is diplayed at the top of the
screen.
Repeatedly pressing SELECT will switch between
these two modes.
To "Play Ball," press RESET and the
game will begin.
THE SERIES...
It's the last game of the World Series. You're
in the 9th innings. Bases loaded.
One out. And your up to bat.
What do you do? Swing away? Wait for a walk? Go
for the fences? It's all
up to you, just like in real pro ball.
Sure, we'll give you the options. And some tips.
Like in pitching. Batting.
And Fielding. But, it's you call .
There are 6 full-color, live action screens -
just like the ones you see on
TV! The pitching/battting screen, left infield, right infield,
leftfield,
centerfield and rightfield.
So, start warming up. Step up to the plate. And
take your best swing at winning
the series!
4
PITCHING, BATTING
_Excitement on the mound!_
PITCHING:
First, decide whether you want the pitch inside or out. Move the
joystick left or
right to position your pitcher on the pitching rubber. Next, use
the joystick to
control the velocity of the pitch. Up for fast. Down for slow.
Once you've positioned your pitcher and selected
a pitch speed, press the button
to start the wind up and move the joystick up for a fast ball.
Down for a sinker.
Left, a screwball. Right, a curveball. Or center for the change-up.
When the pitcher releases the ball, the joystick
position will determine what
pitch is thrown.
BATTING:
To get the ball rolling - or flying, you first have to connect.
Use the joystick to move your player around in
the batter's box. You can move
the batter up or down to swing high, down the middle, or low.
You can also move
left or right - for hitting inside and outside pitches.
As you see the pitch coming, you can make split
second ajustments - to best handle the pitch thrown.
As the ball approaches the plate, press the button
to swing.
5
RUNNING, FIELDING
First, 2nd, 3rd and home!
RUNNING:
After you hit the ball, you control the runners. All of the forced
runners will
advance automatically - if the ball is hit on the ground or bounces
before its
caught. Runners who aren't forced, will rely on your coaching.
There are 4 joystick controls for running:
Joystick Left, Button Released........Advance all runners
Joystick Right, Button Released.......Hold all runners
Joystick Left, Button Pressed.........Advance lead runner
Joystick Right, Button Pressed........Hold lead runner
INFIELD FLY RULE:
If a fly ball is hit to the infield, and there are less than 2
outs, and first
base is occupied - the runners will not advance and the batter
will be called out.
How to make the plays - and get the outs
FIELDING:
After the ball is hit, you'll see either the left or right infield
screen -
depending on the flight of the ball. While the infield screens
are diplayed, with
the button pressed, you can select a fielder based on the following
joystick
positions:
For Left Infield: For Right Infield:
Up.....2nd Base Up.....2nd Base
Down...Catcher Down...Catcher
Right..Pitcher Right..1st Base
Left...3rd Base Left...Pitcher
If its smacked into the outfield, the left, right
or centerfield screen will be
displayed.
Once you've guided your fielder to retrieve the
ball, with the button pressed,
use the following joystick controls to throw:
Up......to 2nd base Left......to Third Base
Down....to Homeplate Right.....to 1st Base
6
MORE FIELDING AND TIPS
The flashing arrows in the baseball diamond at the top of the
screen will remind
you of joystick postioning for making throws. Since the infield
is never displayed
all at once, the small baseball diamond will inform you of the
current positions
of the runners.
* A base note - your infield players can only
move up and down within the following
boundaries.
Short or 2nd baseman
3rd or 1st baseman
Pitcher
Catcher
(picture of right infield)
TIPS FROM THE PRO'S
To judge a fly ball, chase the ball's shadow
- NOT THE BALL
ITSELF! It'll always land to your advantage - trust me!
- Remember to watch the flashing arrows in the small baseball
diamond at the top of your screen, when trying to decide which
base you want to throw the ball to.
- Of course, official baseball rules apply... 3 strikes, you're
out, 4 balls, take your base. 3 outs, the innings over. And so
on.
...I hope these tips will give you a better grip on the game -
and a great shot at winning the championship.
Now that we've covered all the bases - get your pro ball career
off to a flying start. Select an opponent. Press reset. And
play ball!
WARRANTY
Absolute Entertainment, Inc. warrants to the original
retail purchaser of
this video game computer program product ("Program")
that the game
cartridge in which the Program is embodies will be free from defects
in
material and workmanship for 90 days from the day of purchase.
If your
game cartridge becomes defective during that period, Absolute
Entertainment, Inc. will replace it free of charge.
To replace a defective cartridge during the warranty
period, mail the
entire game cartridge, proof of your purchase with the purcahse
date
circled, a brief statement describing the defect, and a large,
self-
addressed, stamped envelope to:
Warranty Offer
Absolute Entertainment, Inc.
P.O. Box 116
Glen Rock, N.J. 07452
If your cartridge fails after the end of the 90-day
warranty period, you
may return it to Absolute Entertainment, Inc. at the address above
with a
check or money order for $17.50, a brief statement describing
the defect,
and a large, self-addressed, stamped envelope.
We recommend that defective cartridges be packaged
carefully and sent
certified mail, return receipt requested. Absolute Entertainment,
Inc.
will not be responsible for replacing defective cartridges until
they have
been received by us at the above address.
This warranty is limited to the cartridge originally
supplied by Absolute
Entertainment, Inc. and is not applicable to the Program embodied
in the
catridge. This warranty will not be honored if the defect has
arisen
through abuse, mistreatment, improper care of the cartridge, neglect,
or
normal wear and tear.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES,
WHETHER ORAL OR WRITTEN, EXPRESSED OR IMPLIED, INCLUDING ANY WARRANTY
OF MERCHANTABILITY OF FITNESS FOR A PARTICULAR PURPOSE, AND NO
OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE WILL BE BINDING
ON OR OBLIGATE ABSOLUTE ENTERTAINMENT, INC. IN NO EVENT WILL ABSOLUTE
ENTERTAINMENT, INC. BE LIABLE FOR SPECIAL, INDIRECT, INCIDENTAL,
OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION
OF THIS PRODUCT, INCLUDING DAMAGE TO PROPERTY, AND TO THE EXTENT
PERMITTED UNDER THE LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF
ABSOLUTE ENTERTAINMENT, INC. HAS BEEN PREVIOUSLY ADVISED OF THE
POSSIBILITY
OF SUCH DAMAGES.
THE PROGRAM IS SOLD "AS-IS" AND NO WARRANTIES,
EXPRESSED OR IMPLIED,
INCLUDING WARRANTIES FOR MERCHANTABILITY OR FITNESS OF PURPOSE,
WILL BE APPLICABLE.
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG
AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF
INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE AVOVE LIMITATIONS
AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU.
THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE
OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
ABSOLUTE
AM-039-03 ENTERTAINMENT ®
|