Jump!
Shoot! Score!
You're out on a dream court for a hot game of
One-on-One. You're the Bird.
Or you're Dr. J. And that's the last decision you'll have much
time to
make.
You can play against the computer of challenge
a friend. Your
capabilities -- and your opponent's -- will be just like those
of All-Stars
Larry Bird and Julius (Dr. J) Erving. The computer knows their
shooting
percentages (guarded and unguarded) and their pet shots. Your
scoring
ability will depend on your timing, how effectively you're being
guarded,
and where you're shooting from.
Like the game of basketball itself, One-on-One
rewards you for playing with
your head as well as your hands. Master the joystick moves, sharpen
your
timing, hone your reflexes until you can handle the Pro level...
and don't
let the other guy out-think you.
Getting Started
1. Insert the One-on-One Basketball cartridge
into your ATARI 7800
Pro-System as explained in your owner's manual.
2. For one player, plug your joystick into the
left controller jack. For
two players, plug a second joystick into the right controller
jack.
3. Press the [Power] button to turn on your console.
In a few moments the
title screen appears, followed by the Game Options Menu.
4. Select your options (see Game Options). Select
one of the Play Ball
options last; this starts the game. (To start the game immediately
without selecting options, press the left joystick button.)
5. Press [Select] for slow-motion play; press
it again to resume normal
play.
6. Press [Pause] to pause a game; press it again
to resume play.
7. Press [Reset] to redisplay the Options Menu.
and start a new game.
Game Options
Each time you start a One-on-One session, the
Game Options Menu appears.
This is where you choose your game-play options. Move your joystick
handle
forward or back to move from line to line on the menu. Push the
handle
right or left to move from option to option on a line. The option
you're on
will flash; select it by pressing either joystick button.
PLAY BALL -- You can choose to resume the last
game, play a new game, or
watch a demonstration game. Select an option from this line after
selecting
options from all other lines, since pressing a joystick button
here starts
the game.
SELECT GAME -- Choose your game level: Park &
Rec, Varsity, College, or
Pro. Shots are easiest to block and make at the Park & Rec
level, hardest
at the Pro level.
PLAY MODE -- Choose a two-player game, or choose
to play against Dr. J or
Larry Bird. The computer becomes the All-Star listed; you take
on the role
of the other Star.
SELECT END OF GAME -- Choose to play for a set
amount of time, or to a set
score. If you choose "Timed game," a Timed Game screen
appears. You'll then
choose how long the quarters will be: two, four, six, or eight
minutes.
If you choose "Play to set score," a
Play to Set Score screen appears.
Select either a traditional 21-point game, or set your own game
score. If
you select "Play to XX points," a score will appear
on the bottom of the
screen. Push the joystick handle left to reduce the score, or
right to
increase it.
POSSESSION -- "Winner's outs" means
that the player who just made the
basket will stay on offense. "Loser's outs" means that
the other player
will receive the ball.
Playing the Game
Move the joystick handle to move your player around
the court. The player
moves in the same direction you move the handle.
When you have possession of the ball, you can
press the right joystick
button to call time out (up to three times per player per game).
A time out
lasts several seconds, then game play resumes automatically.
Offense
Press the left joystick button to start a jumpshot.
Release it to shoot the
ball towards the basket. A quick press on the button causes you
to spin 180
degrees.
If the shot clock (upper right corner of screen)
runs down before you shoot,
a turnover results.
Defense
When the offensive player is dribbling, press
your left joystick button to
go for a steal.
When the offensive player is shooting, press your
left button to block the
shot.
When the shot is in the air, press your left button
to go for the rebound.
If you get the rebound, you must take the ball out beyond the
free throw
line before you shoot.
Illegal Moves
Offense loses the ball for:
Travelling -- failure to release the ball during
a jump.
Charging -- running into the defensive player when he's standing
still.
Failing to shoot before the shot clock reaches zero.
Defensive fouls are:
Hacking -- hitting the offensive player.
Blocking -- physically moving into the offensive player.
Reaching in -- going for the steal but fouling instead.
If the defensive player has committed fewer than
five fouls, the offensive
player gets the ball out of bounds and the shot clock is reset.
If the
defensive player has committed five fouls or more, the offensive
player
goes to the free-throw line. He shoots one free throw; if he makes
it, he
shoots another.
If the defensive player fouls while the offensive
player is shooting, and
the basket is good, the offensive player goes to the free-throw
line for
one free throw. If the offensive player didn't make the basket,
he gets two
free throws.
When the ball goes out of bounds, the shot clock
is reset and play resumes
at the top of the free-throw circle.
Fatigue and Hot Streaks
Continuous running and jumping tires out a player.
Dribbling slowly and in
place gives some energy back to both players. Calling time out
gives a full
rest to both players.
Energy loss and gain are reflected in each player's
Fatigue Bar (Dr. J's is
lower left of screen; Bird's is lower right). The longer the bar,
the more
fatigued the player. Tired players don't move as quickly as fresh
or rested
players, and they don't defend or shoot as well.
There's no Hot Streak bar. But the opportunity
to get hot, to shoot four or
five baskets in a row and then make a shot from anywhere, is built
into the
game. You'll have to feel when it's happening to you, and act
accordingly.
Instant Replays and Shattering Backboards
Sometimes you'll make an especially nice play
and the computer will agree
by freezing the action and showing you a slow-motion instant replay.
You'll
also be pleased with yourself when a particularly ferocious dunk
shatters
the backboard!
Scoring
Just like pro ball!
Basket made from behind the 3-point line 3 points
Regular basket 2 points
Free-throw basket 1 point
All-Star Strategy
As Dr. J, you're a step quicker when driving to
the basket. When you're in
close, your moves are fancier; you can stretch higher and farther,
you can
hang in the air longer.
As the Bird, you're bigger and stronger so you're
a better rebounder. Your
defensive game is more physically intimidating. You've also got
the better
outside shot.
Dribble with your back to the other player, making
it harder for him to
steal the ball.
Shoot while jumping away from the basket -- "fall-away"
shots are harder to
block.
Get between the other player and the basket when
going for a rebound.
Atari Corporation is unable to guarantee the accuracy
of printed material
after the date of publication and disclaims liability for changes,
errors,
or omissions. Reproduction of this document or any portion of
its contents
is not allowed without the specific written permission of
Atari Corporation.
Atari and 7800 are trademarks or registered trademarks
of
Atari Corporation. One-on-One Basketball is a trademark of Electronic
Arts.
Copyright © 1983, Electronic Arts. All rights
reserved.
Copyright © 1987, Atari Corporation, Sunnyvale, CA 94086. All
rights
reserved.
Printed in Hong Kong
CO24857-24 Rev. A B.T.5.1988
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