PADDLE POWER!
You are wandering the wondrous fields and forests
of the Planet JINKS.
Everywhere you look you see strange shapes, shadows, and apparitions.
A
magic ball bounces before you. Something tells you that your paddle
ship
could control the ball's path and unlock the secrets of this planet.
You move the paddle tentatively and tap the ball.
It bounces off the
paddle's end and knocks out one of the strange-looking bricks
above you.
The hole left behind after the brick disappears and beckons you
to explore
further.
Despite this planets alien beauty, some of the
objects you encounter look
rather menacing. Are they out to destroy you? Or is it merely
their
foreignness that gives you that uneasy feeling?
There's only one way to find out what's in store
for you: Grab your paddle
and follow the bouncing ball!
Getting Started
1. Insert the JINKS cartridge into your Atari
7800 as explained in your
Owner's Manual.
2. Plug a controller into the left controller
port.
3. Press [Power] to turn on your console. The
JINKS title screen will
appear.
4. Press [Reset] or a fire button to start the
game.
5. Press [Pause] to pause during a game; press
it again to resume play.
6. During game play, press [Reset] to restart
the game.
Playing the Game
The object of the game is to use the paddle to
maneuver the ball through
the course on each level while hitting various objects for points.
Move the controller to maneuver the paddle and
hit the ball. Press the left
fire button to invert the paddle. Press the right fire button
to "shake"
the screen in order to move the ball out of a repetitive sequence.
Watch out for the objects that move up and down
on the screen. If they
touch you, the size of the paddle will decrease, making it more
difficult
to hit the ball. The second time one of these objects hits you,
you lose a
life.
Use the different surfaces of the paddle to achieve
various degrees and
types of bounce for the ball. Occasionally the ball will encounter
an area
of random hyperspace and move to another place on the screen.
Beware of
chomping teeth that may appear at any level; they can eat the
ball.
There are four different levels in the game, each
more difficult than the
last. After you have successfully completed a level, hit the ball
through
the goal at the far right of the level to move to the interlude
screen.
Once you have reached the interlude screen, bounce
the ball into one of the
boxes marked 1, 2, 3, or 4, to choose the level you wish to play
next. Play
a new level or the level you just played. Each time you return
to a level
you already played, that level becomes more difficult. You will
find more
menacing objects in the level.
You begin the game with one ball. You can earn
bonus balls on all four
levels, but the bonus balls can be used on the level at which
they were
earned. You can restore a damaged paddle. Hit one of the small,
moving
triangular shapes with a ball to restore the paddle.
You score 5 points for each brick you hit and
from 10 to 100 points for
each bonus object. After the game ends, if your score is one of
the top
seven, you can add your score to the game's high score list. Enter
your
name or initials, then press the fire button.
Atari Corporation is unable to guarantee the accuracy
of printed material
after the date of publication and disclaims liability for changes,
errors,
or omissions. Reproduction of this document or any portion of
its contents
is not allowed without the specific written permission of
Atari Corporation.
Atari ™, the Atari logo, and 7800 ® are
trademarks or registered
trademarks of Atari Corporation.
JINKS ® is a trademark of Softgold.
Copyright © 1987, Softgold. All rights reserved.
Copyright © 1989, Atari Corporation, Sunnyvale,
CA 94086. All rights
reserved.
Printed in Taiwan C300018-057 Rev. A B.T.7.1989
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