Atari
5200 Specs:
CPU
: 6502C (Plus 3 custom VLSI's)
RAM : 16K / VLSI
ROM : 64K Max,
CPU SPEED : 1.79 Mhz
GRAPHICS SPEED : 1.798Mhz
STORAGE: Cart-ROM
COLORS: 256, 16 on-screen
RESOLUTION: 320x192
BANKSWITCHING : No
SOUND: 4 Channels
VIDEO MODES: 17
ARCHITECTURE: 8-Bit
PORTS :
4Controller Ports
>2Controller Ports
1 Cartridge Bay
R/F Out
Power Input
>Expansion Bay
"I
felt tat the company was taking some foolish risks. And at the same
time, I dunno I kinda didn't like working for somebody else...."
~Nolan Bushnell- 2002
Atari
Historical Society Atari 5200 Crosslinks:
Atari Video System X
Atari
5100
Atari
3200
Atari 5200 Trackball
Atari 5200 Paddle
Atari 5200 Commercials
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The year 1982 saw Ronald Reagan in
the White House, Pac Man in video arcades, 'ET, the Extraterrestrial'
in movie theaters, and Atari home video games in our living rooms. Long
before the Xbox and Playstation, and three years before Nintendo was a
household word Atari was at the very top of the home videogame market,
and had been for over four years. With the introduction of the Video Computer
System in the fall of 1977, Warner Communications and Atari had hooked
the home video game market in its infancy and reeled it in like a big
game fish. Close on their heels, however, was Mattel Electronics with
its Intellivision game system, released in 1979. Mattel had even recruited
high school and college computer programmers to brainstorm and create
new games, most of which were more detailed and involved than the simple
games for the 2600 VCS. And Coleco was gearing up to release an advanced
8 bit game system, the Colecovision. Atari needed to do something to hang
onto their lead, but all they had in the works was a 10-bit system known
as Atari System X, or 3200, which programmers found too difficult to program
for. That had been shelved two years earlier.
In 1981 Atari CEO Ray Kasser directed the engineers to quickly come up
with a counter to the Intellivision. The basic design for the new system
actually originated three years earlier in 1978. Atari had started work
on a high-end video game system with advanced integrated circuits, but
an in-house rivalry between the Home Computer Division and the Games Division
resulted in the chipset being 'frozen' for use only in its 16k computers.
Engineers such as Peter Gerard, Rob Zydbell, Craig Asher and Industrial
designer Regan Cheng reworked the basic 400/800 computer (the most powerful
home computer of its day), developed revolutionary controllers, ported
some tried and true VCS games over, programmed an operating system chip,
and poured the whole mixture into a sleek black housing resembling futuristic-looking
Bang and Olufsen stereo components and....Voila! Atari had their 'Intellivision
Buster'.
Introduction
of the Atari Video System X, the 5200
The
new system was unveiled at the summer 1982 Consumer Electronics Show in
Chicago as the Atari Video System X (does that name sound familiar?).
By this time the VCS had been officially retitled the Atari 2600, and
since they wanted the consumer to know the new system was 'twice as powerful'
as the model CX2600 it was christened CX5200. The internal nickname (a
tradition at Atari of naming products after female employees) became Pam,
but the 5200 almost got the nickname Tammy after the wife of production
line manager Brad Saville! The 5200 was very nearly officially titled
P.A.M. for Personal Arcade Machine. Luckily the '5200' moniker stuck,
and 'Super System' was soon added to increase consumer excitement. Packaging
of games also saw changes to set the two product lines apart, the 2600
receiving red-striped silver boxes and the 5200 getting the handsome blue
stripe.
Summer of 1982 saw the official release of the Atari 5200. Despite its
modest performance on the store shelves, the 5200 was outselling its rival,
the Colecovision, by the time they stopped production. But while Colecovision
was packing the hottest new title, Donkey Kong, with its new system Atari
packaged a lukewarm title, Super Breakout with the Super System. Initially
Atari also chose not to introduce any hot new game titles, instead releasing
5200 versions of 2600 games already on the shelves. It was months before
unique titles like Space Dungeon and QIX were released. Several third
parties came on board over the next two years to produce software for
the new system. A few games then in development continued to be released
even two years after the Super System ceased production, notably Big Five's
Bounty Bob Strikes Back and Lucasfilm/Atari's Rescue on Fractalus and
Ballblazer. The 5200 is also noted for having an unusually high number
of unreleased or unfinished prototype games left over when production
ended.
Innovations of the Atari 5200
Atari
5200 engineers came up with some rather clever innovations for the time.
The automatic RF switchbox was ahead of its time by switching the TV to
a black screen when the game system was off, eliminating the static hiss
between game changes. Input power to the console was channeled through
the switchbox, which activated the switching mechanism and reduced the
number of cables going to the console. The controllers were ahead of their
time, too. The CX52 joystick was Atari's counter to Intellivision's 16
direction controller disc and keypad combination, a very powerful argument
in favor of the Intellivision over the 2600. The CX52 went a few better,
though. It featured the START and RESET buttons on the controller, eliminating
the need to lean over and hit a switch when the game was over, and a PAUSE
button was added (the first to do so). But the real advantage was in the
speed sensitive potentiometers used to turn up and down and side-to-side
stick movements into a full 360 degrees of smooth motion. This was the
first handheld video game controller to do this, and most computer joysticks
still use this analog-to-digital method. The joystick, while designed
more for its looks and abundance of buttons than for comfort, was a far
cry from the cramped and painful to use Colecovision controller. (Colecovision's
controller, like that of Intellivision, was an all-digital controller,
offering only the same 16 directions of motion as Intellivision).
The CX52 controllers had a few design shortcomings though. The first rubber
dust boots were tall and would tear after a short while, and the internal
flexible circuitry would develop oxidation and cease to conduct a signal.
Worst of all it couldn't automatically center like traditional joystick
controllers (this is certainly what killed the 5200's first official game,
Asteroids). Atari engineers implored the corporate powers not to release
the system with the existing controller, but the race to outdo Mattel's
and Coleco's game systems was on. Improvements were gradually made to
the internal parts, which helped, but the CX52 never got the important
fixes it really needed. A centering joystick and a paddle controller were
developed; neither saw production. Legend has it the engineer who developed
the CX52, Craig Asher, had never even actually played a video game! Coleco
was also releasing a slew of add-on modules and controllers for its Colecovision,
making it flexible, expandable and very attractive to the buying public.
Atari, though short on add-ons for its new "SuperSystem" did
more then make up for it. The CX53 Trak Ball was as good as Atari could
get! Released in spring of 1983, with an optical sensor system engineered
by Dan Kramer, it was durable, sleek looking, and the buttons didn't fail
(a gold-trace circuit board seems to have eliminated the conductivity
problem, even using the same rubber keypads as the joystick). Best of
all it was virtually arcade quality, and brought a video arcade feel to
several 5200 games, notably Centipede, Missile Command, and Galaxian.
The only drawback was its retail price: $75.00.
The only other piece of supporting hardware for the 5200 was the CX55
VCS Cartridge Adapter. VCS owners who had accumulated sizable game collections
were reluctant to buy a new system that wouldn't play their good old 2600
games. Intellivision and Colecovision had already released their own VCS
adapters before Atari, so it only made sense that Atari should do the
same to boost interest in the 5200. But there were a couple problems.
The circuitry inside the adapter didn't work properly with the original
5200 four port circuitry and would short out the 5200 motherboard and
power adapter. Additionally, the 2600 color/bw switch was conspicuously
absent, which made some 2600 games impossible to play. Atari engineer
Gary Rubio came up with an ingenious solution that solved the four port
console problem and saved over a million dollars worth of circuit boards;
a circuit reroute that made the interface compatible. Repair kits were
issued to Atari Service Centers and Atari offered to modify for free any
unit brought in (few 5200 owners actually did so). The motherboard was
then redesigned to incorporate the new configuration, resulting in the
universal four port - the most versatile 5200 configuration. Atari soon
eliminated No. 3 and 4 ports altogether and retooled the circuit board
and housing. This was primarily to save production costs, but also because
there were only three 5200 games that could use four controllers at a
time, Super Breakout, Tennis, and the unreleased Asteroids. The change
introduced a tiny flaw, though. Two 5200 games would not play on the two
port system, Activision's Pitfall! and CBS's Mountain King. Even though
the Colecovision had been released months before the 5200, the Atari system
held the advantage in several areas including colors, sound, and in this
writer's opinion, the controllers. There was talk of a computer-type keyboard
for the 5200 (as well as for the 2600) but the in-house rivalry at Atari
between the Home Computer Division and the Games Division put an end to
that. A scaled down version of the two port 5200 eliminating the controller
storage compartment and expansion port (which never saw use) was in the
works. This was to save production and shipping costs (the 5200 was a
big machine, remember?). Dubbed the 5100, it never saw production.
Surviving
the Crash
In the summer of 1983 the 'Great Videogame Crash' was starting to manifest
itself. The video game market, already saturated with too many game systems
and tons of poor quality 2600 rip-offs, was dumping product as fast as
possible. New-in-box games were being unloaded for pennies on the dollar,
some still with rebates greater than the selling price (one game purchased
at a department store for $2.00 still offered a $5.00 rebate - a $3.00
profit!). Software houses folded left and right, some merged or were bought
up by larger companies. A few actually weathered the storm and are still
a strong presence in the software market today, Activision being a prime
example. That summer CEO Ray Kasser was ousted (amidst accusations of
insider trading regarding the sale of personal stocks the previous year)
and replaced in September by James Morgan. Warner Communications, after
posting a year-end loss of $536 million, was ready to dump video games
and Atari in general, and decided that the 5200 would cease production.
The last units rolled off the assembly line in spring of 1984.
Atari's newest game system, the 7800 ProSystem, had been developed in
April of that same year, and 5,000 units produced at Atari's San Antonio,
Texas plant (the rare expansion port model) but shelved after Warner sold
Atari to Commodore computers founder Jack Tramiel and sons. Tramiel wanted
to make Atari a home computers-only company and get rid of anything resembling
a video game system. The end of Atari as we knew it began at a press conference
in July with a swipe of Jack Tramiel's hand and a 7800 console hitting
the floor. But Atari had missed the opportunity of the decade. Atari and
Japan's Nintendo had already begun negotiations in summer of 1983 to bring
Nintendo's Famicom game system to the U.S. Just when the contract was
to be inked Warner gave Ray Kassar the boot and the deal was dropped by
Atari, so Nintendo began plans to sell the Famicom themselves as the Nintendo
Entertainment System. When Nintendo's NES revived the market in 1985 Atari,
the former video game leader, scrambled for a product to compete with.
They pulled the warehoused 7800s out of mothballs and started production
again. The venerable 2600 also saw renewed production as the 2600Jr. New
software was released for both 7800 and 2600 systems, and the 5200 even
saw a few new games released in 1985/86. Bill Hogue's sequel to Miner
2049er, Bounty Bob Strikes Back, had been finished and was released barely
in time to hit a limited market. Atari's Gremlins, based on the 1984 movie,
came out in 1986. Two games developed by Lucasfilms/Atari were released,
Ballblazer and Rescue on Fractalus. Both of these were graphics and sound
showcases for the Super System, and had they been released a couple years
earlier (along with some of the more spectacular prototypes like Xari
Arena and Super Pac Man) the 5200 might have gotten a second wind. But
the Super System was the first of the classic systems to go, an evolutionary
'dead end' in Atari's history.
The much loved 5200 Super System has maintained a small but fiercely loyal
following in the years since 1984. Video game sellers continued to sell
5200 software through the 80's and early 90's, and with the advent of
the Internet the 5200 has found a whole new generation of devotees. Ebay
and other online auction sites are some of the strongest forces in bringing
the 5200 back into the limelight. People looking to recapture their youth
and show their own kids 'those great old Atari games' are paying huge
sums for games and hardware once resigned to the trash heap. Games bought
new in 1985 for $2.00 to $10.00 are selling at auction for hundreds of
dollars (I'm glad I don't throw things away!). And the huge library of
5200 prototype games left behind are being made available over the Internet
to download and play on home computers using emulator programs. Some are
even making their own EPROM carts to play on actual 5200 consoles. Many
of these unreleased games are the best ever made for the 5200. There are
even a half dozen new games in production as of this writing. Programmers
who were kids when the Super System was released are writing new 5200
game code, ensuring at least a couple more years of interest in the 5200.
Numerous Internet web pages dedicated to the classic systems and games
have sprung up in the last few years, notably the Atari Historical Society,
Atariage, and the Atari Gaming Headquarters. These sites are maintained
by loyal video game aficionados and collectors, and are a wealth of information
for anyone looking for game instructions, rarity of an individual game,
or bulletin boards to exchange information. Countless sites also boast
personal game collections and offers of trade. Classic gaming conventions
throughout the year and across the country help to keep alive and promote
the preservation of PAM and her sisters Stella and Maria (2600 and 7800,
respectively), as well as other vintage video game systems.
20 Years and Still Going Strong...
This
year, 2002, marks the 20th anniversary of the Atari 5200, and the 25th
year of the 2600 VCS. In this age of frighteningly realistic computer
graphics and constantly changing hardware it's hard to believe an electronic
toy two decades old still has us enchanted with its relatively primitive
graphics and monaural sound. So when will the 5200 fade away for good?
When folks like us who love the Super System no longer grip a CX52 controller
in our hands, press the START button, and guide a dot-gobbling little
yellow head through magical blue mazes to catch video ghosts named Inky,
Pinky, Blinky, and Sue.

Written by George Reese with Curt Vendel
Special thanks to George Reese of the Atari Historical
Society
for allowing us to republish his article
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