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Video Interview:
.
Nolan
Bushnell
Speaks on the early days at Atari,
the initial conception of the Atari 2600 VCS, and its impact on the
future gaming industry
(27.27
KB) ... Left
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(Thankyou to Atari & Mr. Bushnell for the
interview. Please visit infogrames.com for more information)
Atari
2600 Specs:
CPU
: 6507
RAM : 128 Bytes in VLSI
ROM : 6K Max,
CPU SPEED : 1.19 Mhz
GRAPHICS SPEED : 3.58Mhz
STORAGE: 32K Cartridge ROM
BANKSWITCHING : No
SOUND : TIA Custom Sound
RESOLUTION : 320 X 200
COLORS : 256
PORTS :
2 Controller Ports
1 Cartridge Bay
R/F Outs
Power Input
"I'm
a perfect example of what happens when you grow up playing too much
2600" . ~Carrot Top - 1999
"Atari
was able to attract the best and the brightest... It was such an exciting
thing. " . ~Nolan Bushnell- 2001
Atari
2600 Timeline
1972
:
Bushnell forms Atari Inc.
PONG Released
1973 :
SEARS partnership begins
1975
:
'Stella' is concieved
1976 :
Atari sold to Warner Communications
for $28 Million
Video Computer System finished
1977 :
October - The Atari Video Computer
System makes its formal debut at Sears, Toys 'R' Us, Kay-Bee, and
other computer and toy stores.
1978 :
Following the initial success
of the VCS, Atari begins work on a new chipset for the next generation
Atari. Their work will result in both the 5200 as well as the 7800.
1980 :
Space Invaders released in cartridge
format for the 2600. This is the first arcade liscensed title to make
it home on the VCS. Atari sales tripple within months.
VCS undergoes slight redesign;
4-switch, lightweight VCS is released. Casing however remains for
the most part identical to the previous version.
1981 :
Atari hits record sales
Many more arcade games are translated
over to the VCS, including hits such as Asteroids & Missile Command
Atari finds success in many 2600-specific
games, such as Star Raiders & Yar's Revenge
1982 :
The VCS undergoes its second redesign.
The woodgrain front is dropped in favor of a more stylish gloss-black,
the "Video Computer System" is re-crissened the "Atari
2600"
Atari's 2nd generation system,
the 5200, is released in the spring.
Atari releases its first major
dissapointment in "E.T. : The Extra Terresterial"
1983 :
First hint of the 1984 game crash
rears its ugly head. Sales for Atari begin to slip and many are disapointed
in the 5200.
Atari had many fun & interesting
peripherals which were schedualed for release this year, but never
made it to market due to both the looming industry- wide game crash,
as well as incompetance on Atari's part. These peripherals included
the voice synthesis module, the Atari Mindlink, and several titles
for the 5200.
As the 5200 continued to prove
its demise, Atari began work on the Atari 3600 which would be based
off of existing 2600 technology and peripherals. This system was to
be the answer to all of Atari's problems.
1984 :
Atari sheduals the newly renamed
Atari 7800 ProSystem to be released in May along side the redesigned
2600 junior.
June: Warner Communications sells
Atari to Jack Tramiel for pennies on the dollar. The Tramiel family
continues to urinate upon the dream of Nolan Bushnell and the rich
legacy of Atari to this day.
August: All 7800 system sales
are pulled back, the system is shelved for two years.
1986 :
Jack Tramiel, under looming pressure
from Nintendo and Sega release the Atari 7800 ProSystem, two years
too late. The Atari 2600 jr is released along side the new 7800 ProSystem
1990 :
The last of the new 2600 games
roll off the line at Atari. No more new in-house Atari titles are
to be released for the 2600 VCS
1992 :
Sears finally drops the 2600 line
of game programs from its catalogue and store shelvs after more than
fifteen years.
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"If
there were one game system that should have been called "Genesis"
it definately should have been the Atari 2600..."
stated a well-known videogame publication in a 1995 article on the history
of home gaming. "...The [Atari 2600] Video Computer
System was truly the dawn of civiliation for the home videogame market."
continued the publication. And they have a very good point. The Atari 2600
Video Computer System was truly the first "modern" home video
game system to make it to market. In fact, they created the home
gaming market. Period. While it's true that other early videogame creations
had found their way under the family TV in the past (such as Atari's PONG
or Magnavox's Odyssey) they were merely stand alone units with a few variations
of PONG-like games pre-programmed into the self-contained unit, and generally
featured hard-wired controllers that usually consisted of paddle knobs on
the front or top of the game unit. However, with the advent of the Atari
2600, the idea of interchangable cartridges and more advanced gaming ideas
came into play. This was the first recognisable modern game system created.
This was the legend known as the Atari 2600.
Creation
The
Atari 2600 truly first got its start in 1972, when two key factors came
into play. The first of which was the creation of the Magnavox Odyssey,
the brainchild of Ralph Baer who is easily considered to be the father
of videogames. The Odyssey was the first home console unit, albeit not
cartridge based and lacking a CPU, relying on descrete transistor circuitry
for its power. The Odyssey was merely a self-contained unit which could
play a small selection of paddle games, including tennis and hockey. In
essence, this was the first game which could be played on a television
set.The second factor which came into play in 1972 was Nolan Bushnell's
creation of PONG, which first started as an arcade unit, and then came
later in multiple home versions, most of which were sold through Sears
Roebuck & Company. Most importantly however, PONG caused Nolan Bushnell
to start Atari.
Development
The
Video Computer System was 'born' in Grass Valley, California in 1975.
The idea was hatched, and further development of the game console was
done at the Sunnyvale, California facility. The Video Computer System
was initially finished, boxed, and ready to ship out of the Sunnyvale
facility by the bicentennial in the summer of 1976. However, the Video
Computer System was delayed for release due to a clause in a legal settlement
between Atari and Magnavox over Atari's release of PONG in 1972. (Magnavox
claimed that Bushnell got the idea for PONG from Ralph Baer's Magnavox
Odyssey system, thus stealing intelictual property) Magnavox would own
the rights to anything Atari was to produce within a one-year period,
Bushnell made the descision for Atari to sit on the Video Computer System
until the one-year period had elapsed, so that Magnavox would not recieve
control and royalties over the game system and its components. Atari formally
released their new product to the public via Sears, Toys 'R' Us, and Kay-Bee
Toys as the $199.95 dollar "Atari Video Computer System" in
the fall of 1977. The system was rolled out with ten initial titles which
utilized both joystick and paddle controllers, including Warlords and
the pack-in game Combat.
The
Atari model 2600 was based for the most part on existing Atari technology
which could be found in basic home PONG units which Atari had already
been producing. (Even the classic one button 2600 joysticks had been brought
over from earlier Atari self-contained systems) The very first iteration
of the VCS was merely a multipurpose game console chasis that carried
a single programable motherboard which would have its games installed
into a rom slot internally. This design was soon overlooked in favor of
taking the same concept but making the rom slot externally accessable
to game players. Instead of having roms installed internally, Atari would
market "Video Game Programs" which would consist of a rom, self-contained
within a plastic cartridge which was to be plugged into the exposed rom
slot at the top of the game system. Consumers who were to purchase the
new Video Computer System would be able to choose from ten "Video
Game Programs" which would be marketed along side the system its
self. Originally, Atari had only planned on making a mere ten games available
for the Video Computer System, as it was originally designed to be more
of a PONG home unit which would play simple games such as Warlords and
Combat, with the advantage over the older PONG units being that it was
programable to play a variety of games via the new 'Video Game Programs'
offering a better selection of game play. However, when the engineers
incorporated the exposed rom slot into the design of the Video Computer
System, they had inadvertantly created a hidden potential in the 2600
which would turn out to be absolutely quintessential to the fly-away success
of the system in the future. Game developers soon discovered the true
capabilities of the Video Computer System's hardware, and took advantage
of the exposed rom slot, creating games which far exceeded the expectations
of the 2600, and going beyond the limit of what the system was initially
designed to do. "The 1980 release of Space
Invaders on the VCS is what really changed things for Atari."
says Atari 7800.com alumni Jon Dyer. "It was
the first liscensed title to come straight out of the arcade. Once people
caught on that they could play popular arcade games in the comfort of
their own living room with Atari, sales for the 2600 shot off sky-high.
This snowballed as more arcade hits crossed over to cartridges on the
VCS."
Success
The
guys at Atari soon caught on to the notion of translating popular arcade
games over to the Video Computer system for play at home. After the success
of Space Invaders, the Atari VCS really took off in sales. Atari soon
realized the potential of their creation, and in response the Atari engineers
began to program better games with superior graphics, create home versions
of popular arcade games such as Missile Command and Asteroids, and develop
new games for the Video Computer System that were more challenging and
fun to play, such as Yar's Revenge and Star Raiders. With this combination
of solid hardware, fun and challenging software, and a variety of accessories,
the 2600 was bound for success.
Education
The
Video Computer System was truly catching on with the public. Every kid
wanted an Atari, and many parents for the most part saw it as an opportunity
to both bring a new educational tool into the home, as well as bring in
something which was fun for the whole family to gather together around
and play. Atari had many educational titles to choose from as well, which
was a benefitial advantage of the Video Computer System in many parents
minds. "One of my big dissapointments was that
I felt that the technology we were developing was going to fundamentally
revolutionize education, because I felt that it was such a powerful and
inexpensive communications medium that [when] applied to the job of learning
there could be some really powerful strides. I still feel that."
said Atari founder Nolan Bushnell in a recent interview. Bushnell obviously
had education in mind when developing game programs and accessories for
the Video Computer System. In the early days of the VCS, Atari had a small
line of educational game cartridges which were available to help elementary-school-aged
children with spelling, reading, and mathematics. Games such as "Math
Grand-Prix" and the later Sesame Street line of children's educational
games such as Alphabeam with Ernie attempted to make learning fun,
which is something that has always been very difficult to do. Atari was
ahead of their time in this aspect, as educational games were almost non-existant
throughout the Nintendo and Sega days. Only recently have we begun to
see educational games pop up on children's systems such as GameBoy Color
and PC.
Competition
The
Atari 2600 VCS was never without its share of competitors. When the Video
Computer System was first released, it had competition comming from both
sides with the Bally Astrocade and Fairchild Channel-F, however Atari
provided a far superior system with the VCS with a full line of games
that were for the most part much better than those offered by both Bally
and Fairchild. However in 1979, Mattel's electronics division released
their "Intellivision" home game system which was arguably superior
to the VCS in technology. Although the Intellivision offered slightly
better graphics, and a 12-button keypad controller with 16-way directional
disc pad as opposed to the 2600's one-button joystick, the Intellivision
was lacking what people wanted most... games. Atari had won the hearts
of gamers everywhere with the release of classic arcade games like Space
Invaders and other quality games on the 2600. This was something Intellivision
was lacking, and it hurt them dearly.
Atari
soon felt the true pressure of competition in 1982 with the release of
the ColecoVision home game system. The ColecoVision offered far superior
graphics to the Atari Video Computer System (which was already five years
old at this time) as well as new games which were hot at the time which
Atari lacked. Games such as Donkey Kong brought gamers over to the ColecoVision,
and the fact that Coleco offered Atari compatability didn't help matters
much. But Atari had their own tricks up their sleeve. Way back in 1978,
just a year after the introduction of the Video Computer System, Atari
had begun work on their next generation chipset, which was ready to roll
just in time for the battle against Colecovision. The new system was to
be called the Atari 5200, after its model number (which meant that it
had twice the power of the 2600). This new system would be the new flagship
system from Atari, however they would continue to support the Video Computer
System as well. The Video Computer System underwent a slight redesign
and was formally recrissened the Atari 2600 Video Computer System to go
along with the new numerical system used with the new Atari 5200 SuperSystem.
Survival
As the Atari 5200 fought its own battle with the ColecoVision, the Atari
2600 continued to be a top-seller. Infact it outlasted the 5200 flagship
system its self. The 2600 continued to be a hit with dedicated VCS gamers
who enjoyed the challenging game play of simple fun games. It was also
a popular "hand-me-down" system for kids who often inherited
the system from their older siblings as they moved on to newer systems.
The Atari 2600 is still undeniably the most popular home video game system
ever sold, and Atari knew this very well during the mid 1980s and on into
the dawn of the 1990s. In 1984, Atari had planned on replacing the 5200
SuperSystem with their ultimate creation, the Atari 7800 ProSystem, which
was based fully on the original Atari 2600 Video Computer System. The
7800 was in essence, the decade-long evolution of the 2600, offering both
new arcade-quality games which were fun to play, as well as reverse-compatiblity
with all Atari 2600 games and accessories. ( This philosophy is much like
the current philosophy of the PlayStation 2, offering both state-of-the-art
gameplay as well as backwards compatability with existing PSOne technology)
Through the new Atari 7800 ProSystem, the heart of the 2600 lived on.
However Atari was not about to dump the 2600 in favor for the new system
at all. Atari had developed along side the 7800, a new compact 2600 system
which was handsome and exciting. Just slightly bigger than a VHS video
cassette, the 2600jr would sell for under fifty dollars and be targeted
towards the entry-level game player. The release of the 7800 ProSystem
and 2600 junior were delayed by two years due to the sale of Atari to
the incompetant Tramiel family. This delay hurt Atari deeply, as Nintendo
was allowed to gobble up much of the video game business in the meantime.
The
End of the Line
The
Atari 2600 Video Computer System was ultimately the true pioneer of the
home gaming industry. Not only did they create the industry with the Atari
2600, but they dominated it as well, producing millions upon millions
of Atari 2600 units, making the 2600 the best selling game system in history,
even outhanding the Nintendo Entertainment System in total sales.
The 2600 recieved a boost of support from Atari during the late 1980s,
which continued to release new titles for the 2600 VCS through 1990. It
wasn't until the spring of 1992 when stores such as Kay-Bee, Toys 'R'
Us, and yes, even Sears, began to liquidate their stock of Atari 2600
games and accessories. Sears even offered brand new 2600 games at a mere
penny a piece should you purchase the now $39.99 2600 junior system.
Ironically,
brand new games for the Atari 2600 could be found fairly easily almost
seventeen years after its initial introduction at Kay-Bee toy stores as
late as 1994, albeit scattered in the clearance aisle.
The Atari 2600 continues today to be one of the most loved and celebrated
game systems of all time. The enthusiasm behind the 2600 remains great,
with such sites as The Atari Historical Society and The Atari Gaming Headquarters
promoting the system on line to enthusiasts everywhere. New home brew
titles are even still being developed and released by avid fans today.
The Atari 2600 truly was, and still is, a remarkable game system.
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